Searched refs:bandwidth (Results 1 – 11 of 11) sorted by relevance
/frameworks/base/media/libstagefright/codecs/aacenc/inc/ |
D | psy_configuration.h | 96 Word16 bandwidth, 101 Word16 bandwidth,
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D | psy_main.h | 54 Word16 bandwidth);
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/frameworks/base/media/libstagefright/codecs/aacenc/src/ |
D | psy_configuration.c | 347 Word16 bandwidth, in InitPsyConfigurationLong() argument 400 psyConf->lowpassLine = extract_l((bandwidth<<1) * FRAME_LEN_LONG / samplerate); in InitPsyConfigurationLong() 431 Word16 bandwidth, in InitPsyConfigurationShort() argument 483 psyConf->lowpassLine = extract_l(((bandwidth << 1) * FRAME_LEN_SHORT) / samplerate); in InitPsyConfigurationShort()
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D | psy_main.c | 191 Word16 bandwidth) in psyMainInit() argument 198 bandwidth, in psyMainInit() 210 bandwidth, in psyMainInit()
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/frameworks/base/media/libeffects/testlibs/ |
D | AudioEqualizer.h | 41 uint32_t bandwidth; member
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D | AudioEqualizer.cpp | 211 setBandwidth(band, bandCfg.bandwidth); in setPreset()
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/frameworks/base/docs/html/guide/topics/testing/ |
D | what_to_test.jd | 80 You can use the emulator to test network access and bandwidth. To learn more, please see
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/frameworks/base/media/libstagefright/httplive/ |
D | LiveSession.cpp | 195 unsigned long bandwidth; in onConnect() local
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/frameworks/base/docs/html/guide/practices/design/ |
D | seamlessness.jd | 200 accesses and bandwidth. You can't assume the network is fast, so you should
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | opengl.jd | 405 reducing memory requirements and making more efficient use of memory bandwidth. The Android
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/frameworks/base/docs/html/guide/topics/wireless/ |
D | bluetooth.jd | 386 significantly reduce the bandwidth available for the connection, so you should
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