Searched refs:bx (Results 1 – 25 of 46) sorted by relevance
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54 RectF bx = null; in GestureStroke() local64 if (bx == null) { in GestureStroke()65 bx = new RectF(); in GestureStroke()66 bx.top = p.y; in GestureStroke()67 bx.left = p.x; in GestureStroke()68 bx.right = p.x; in GestureStroke()69 bx.bottom = p.y; in GestureStroke()74 bx.union(p.x, p.y); in GestureStroke()81 boundingBox = bx; in GestureStroke()
43 bx lr62 bx lr 66 bx lr
20 bx lr
19 bx lr
30 bx lr // return to prolog
24 bx lr
23 bx lr
22 bx lr
26 bx lr