Searched refs:cosine (Results 1 – 5 of 5) sorted by relevance
157 Int32 cosine; in pv_cosine() local168 cosine = pv_sine(z); in pv_cosine()172 cosine = Q_fmt(0.99999999906868) - (fxp_mul32_Q30(z, z) >> 1); in pv_cosine()175 return cosine; in pv_cosine()
122 float cosine = FloatMath.cos(radians); in setRotate() local127 mArray[6] = mArray[12] = cosine; in setRotate()133 mArray[0] = mArray[12] = cosine; in setRotate()139 mArray[0] = mArray[6] = cosine; in setRotate()
115 * Return the inverse cosine.123 * Return the inverse hyperbolic cosine.131 * Return the inverse cosine divided by PI.241 * Return the cosine.249 * Return the hypebolic cosine.257 * Return the cosine of the value * PI.594 * Return the sine and cosine of a value.598 * @param *cosptr cosptr[0] will be set to the cosine value.
455 final double cosine = Math.cos(angle); in minimumCosineDistance() local456 final double sine = cosine * tan; in minimumCosineDistance()457 return (float) Math.acos(a * cosine + b * sine); in minimumCosineDistance()
4701 float cosine = dot / (dist1 * dist2); // denominator always > 0 in preparePointerGestures() local4702 if (cosine >= mConfig.pointerGestureSwipeTransitionAngleCosine) { in preparePointerGestures()4710 cosine, mConfig.pointerGestureSwipeTransitionAngleCosine); in preparePointerGestures()4721 cosine, mConfig.pointerGestureSwipeTransitionAngleCosine); in preparePointerGestures()