Searched refs:drawn (Results 1 – 25 of 28) sorted by relevance
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/frameworks/base/services/input/ |
D | SpriteController.h | 237 int32_t width, int32_t height, bool drawn, bool visible) { in setSurfaceLocked() argument 241 mLocked.state.surfaceDrawn = drawn; in setSurfaceLocked()
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/frameworks/base/docs/html/guide/topics/ui/ |
D | how-android-draws.jd | 14 each of its children to be drawn (with the <code>{@link android.view.View#draw(Canvas) draw()}</cod… 17 this means that parents will be drawn before (i.e., behind) their children, with 18 siblings drawn in the order they appear in the tree.
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D | index.jd | 66 adding them to their parent(s). Because these are drawn in-order, if there are elements that 67 overlap positions, the last one to be drawn will lie on top of others previously drawn to that spac… 70 and drawn, read <a href="how-android-draws.html">How Android Draws Views</a>.</p>
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D | layout-objects.jd | 30 specify a different location for a child view. Subsequent child views will simply be drawn over pre…
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/frameworks/base/core/java/com/android/internal/widget/ |
D | PointerLocationView.java | 269 boolean drawn = false; in onDraw() 281 drawn = true; in onDraw() 288 if (drawn) { in onDraw()
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/frameworks/base/docs/html/guide/developing/tools/ |
D | draw9patch.jd | 32 previously drawn lines.
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | animation.jd | 31 View was drawn, and not the actual View itself. For instance, if you animated a button to move
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D | 2d-graphics.jd | 74 a pretense, or interface, to the actual surface upon which your graphics will be drawn — it 120 your application is prepared to be drawn, you must request your View be invalidated by calling 121 …nk android.view.View#invalidate()}</code>. This indicates that you'd like your View to be drawn and 195 drawn." You'll discover that the Drawable class extends to define a variety of specific kinds of 379 shape will not be drawn, whereas if you don't set the color, it will default to black.</p> 380 <p>With the custom View defined, it can be drawn any way you like. With the sample above, we can
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D | view-animation.jd | 113 Even so, the animation will still be drawn beyond the bounds of its View and will not be clipped.
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D | hardware-accel.jd | 164 is attached to a hardware accelerated window, it can still be drawn using a non-hardware 178 <p>In the software drawing model, views are drawn with the following two steps:</p>
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D | prop-animation.jd | 805 animation system transformed View objects by changing the way that they were drawn. This was 809 drawn on a different location on the screen. In Android 3.0, new properties and the corresponding
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D | opengl.jd | 239 device screen in order to recalculate object coordinates so they are drawn with correct proportions.
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/frameworks/base/docs/html/guide/topics/testing/ |
D | what_to_test.jd | 31 Is the screen re-drawn correctly? Any custom UI code you have should handle changes in the
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/frameworks/base/docs/html/guide/tutorials/views/ |
D | hello-mapview.jd | 141 … In order for the Drawable to actually get drawn, it must have its bounds defined. And we want the 158 OverlayItems and prepare them to be drawn.</p></li>
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | icon_design_menu.jd | 37 when they press the Menu button. They are drawn in a flat-front perspective and 247 (API Level 4) and earlier. Menu icons in Android 2.2 and below are drawn in a
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/frameworks/base/docs/html/resources/tutorials/opengl/ |
D | opengl-es10.jd | 72 controls what is drawn within that view. (For more information about these classes, see the <a 324 <strong>Figure 1.</strong> Triangle drawn without a projection or camera view. 393 <strong>Figure 2.</strong> Triangle drawn with a projection and camera view applied.
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D | opengl-es20.jd | 75 controls what is drawn within that view. (For more information about these classes, see the <a 404 <strong>Figure 1.</strong> Triangle drawn without a projection or camera view. 502 <strong>Figure 2.</strong> Triangle drawn with a projection and camera view applied.
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/frameworks/base/docs/html/resources/tutorials/views/ |
D | hello-mapview.jd | 160 android.graphics.drawable.Drawable} to actually get drawn, it must have its bounds defined. Most 179 {@code OverlayItem}s and prepare them to be drawn.</p>
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/frameworks/base/docs/html/guide/webapps/ |
D | targeting.jd | 81 <p>The viewport is the area in which your web page is drawn. Although the viewport's visible area 300 wide, but is drawn with 480 pixels.</p> 331 medium-density device, so no scaling occurs and the 320-pixel-wide image is drawn using exactly 320
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/frameworks/base/docs/html/guide/topics/views/ |
D | ui-xml.jd | 54 file will probably be drawn on top of any previously listed elements in that
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/frameworks/base/docs/html/resources/articles/ |
D | gestures.jd | 203 therefore drawn with a translucent color:</p>
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/frameworks/base/docs/html/guide/topics/resources/ |
D | drawable-resource.jd | 15 <p>A drawable resource is a general concept for a graphic that can be drawn to the screen and which 27 <dd>A Drawable that manages an array of other Drawables. These are drawn in array order, so the 28 element with the largest index is be drawn on top. Creates a {@link 441 that manages an array of other drawables. Each drawable in the list is drawn in the order of the 442 list—the last drawable in the list is drawn on top.</p>
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D | layout-resource.jd | 178 <dd>An alternative root element that is not drawn in the layout hierarchy. Using this as the
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/frameworks/base/docs/html/guide/topics/renderscript/ |
D | graphics.jd | 398 vertex 0, 1, and 2 (the vertices are drawn counter-clockwise).</p> 480 coordinates are matched by name between the input Element and the Mesh object being drawn.
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/frameworks/base/docs/html/sdk/ |
D | android-3.2.jd | 165 in which the application UI will need to be drawn, not including screen areas
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