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Searched refs:fragUniforms (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/rs/driver/
DrsdShaderCache.h60 int32_t fragUniformSlot(uint32_t a) const {return mCurrent->fragUniforms[a].slot;} in fragUniformSlot()
61 uint32_t fragUniformSize(uint32_t a) const {return mCurrent->fragUniforms[a].arraySize;} in fragUniformSize()
101 vtxAttrs(0), vtxUniforms(0), fragUniforms(0) { in ProgramEntry()
110 fragUniforms = new UniformData[numFragUnis]; in ProgramEntry()
122 if (fragUniforms) { in ~ProgramEntry()
123 delete[] fragUniforms; in ~ProgramEntry()
124 fragUniforms = NULL; in ~ProgramEntry()
133 UniformData *fragUniforms; member
DrsdShaderCache.cpp77 data = mCurrent->fragUniforms; in hasArrayUniforms()
188 populateUniformData(frag, pgm, e->fragUniforms); in link()
219 updateUniformArrayData(rsc, frag, pgm, e->fragUniforms, "frag", in link()