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Searched refs:gVS_Header_Uniforms_TextureTransform (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
DProgramCache.cpp46 const char* gVS_Header_Uniforms_TextureTransform = variable
407 shader.append(gVS_Header_Uniforms_TextureTransform); in generateVertexShader()