Searched refs:gVS_Header_Varyings_HasTexture (Results 1 – 1 of 1) sorted by relevance
63 const char* gVS_Header_Varyings_HasTexture = variable420 shader.append(gVS_Header_Varyings_HasTexture); in generateVertexShader()482 shader.append(gVS_Header_Varyings_HasTexture); in generateFragmentShader()