Searched refs:getFieldArraySize (Results 1 – 3 of 3) sorted by relevance
61 uint32_t getFieldArraySize(uint32_t idx) const {return mFields[idx].arraySize;} in getFieldArraySize() function
242 if (e->getFieldArraySize(field) > 1) { in appendUserConstants()243 mShader.appendFormat("[%d]", e->getFieldArraySize(field)); in appendUserConstants()553 arrayLengths[*count] = e->getFieldArraySize(ct); in initAddUserElement()
68 uint32_t arraySize = elem->getFieldArraySize(fieldIdx); in isValidGLComponent()