Searched refs:getRenderTarget (Results 1 – 3 of 3) sorted by relevance
142 inline GLenum getRenderTarget() { in getRenderTarget() function
287 if (renderTarget != layer->getRenderTarget()) { in updateTextureLayer()
643 if (layer->getRenderTarget() == GL_TEXTURE_2D) { in drawTextureLayer()655 if (layer->getRenderTarget() == GL_TEXTURE_2D) { in drawTextureLayer()