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Searched refs:getRenderTarget (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DLayer.h142 inline GLenum getRenderTarget() { in getRenderTarget() function
DLayerRenderer.cpp287 if (renderTarget != layer->getRenderTarget()) { in updateTextureLayer()
DOpenGLRenderer.cpp643 if (layer->getRenderTarget() == GL_TEXTURE_2D) { in drawTextureLayer()
655 if (layer->getRenderTarget() == GL_TEXTURE_2D) { in drawTextureLayer()