Searched refs:getShaderID (Results 1 – 3 of 3) sorted by relevance
71 LOGV("Destroying vertex shader with ID %u", drv->getShaderID()); in rsdProgramVertexDestroy()73 if (drv->getShaderID()) { in rsdProgramVertexDestroy()74 dc->gl.shaderCache->cleanupVertex(drv->getShaderID()); in rsdProgramVertexDestroy()102 LOGV("Destroying fragment shader with ID %u", drv->getShaderID()); in rsdProgramFragmentDestroy()104 if (drv->getShaderID()) { in rsdProgramFragmentDestroy()105 dc->gl.shaderCache->cleanupFragment(drv->getShaderID()); in rsdProgramFragmentDestroy()
111 if (!vtx->getShaderID()) { in link()114 if (!frag->getShaderID()) { in link()119 if (!vtx->getShaderID() || !frag->getShaderID()) { in link()125 if ((mEntries[ct]->vtx == vtx->getShaderID()) && in link()126 (mEntries[ct]->frag == frag->getShaderID())) { in link()144 e->vtx = vtx->getShaderID(); in link()145 e->frag = frag->getShaderID(); in link()149 glAttachShader(pgm, vtx->getShaderID()); in link()151 glAttachShader(pgm, frag->getShaderID()); in link()
47 uint32_t getShaderID() const {return mShaderID;} in getShaderID() function