Searched refs:getUniform (Results 1 – 5 of 5) sorted by relevance
57 glUniformMatrix4fv(program->getUniform("colorMatrix"), 1, GL_FALSE, &mMatrix[0]); in setupProgram()58 glUniform4fv(program->getUniform("colorMatrixVector"), 1, mVector); in setupProgram()81 glUniform4f(program->getUniform("lightingMul"), mMulR, mMulG, mMulB, 1.0f); in setupProgram()82 glUniform4f(program->getUniform("lightingAdd"), mAddR, mAddG, mAddB, 0.0f); in setupProgram()104 glUniform4f(program->getUniform("colorBlend"), mR, mG, mB, mA); in setupProgram()
153 glUniform1i(program->getUniform("bitmapSampler"), textureSlot); in setupProgram()154 glUniformMatrix4fv(program->getUniform("textureTransform"), 1, in setupProgram()156 glUniform2f(program->getUniform("textureDimension"), 1.0f / width, 1.0f / height); in setupProgram()163 glUniformMatrix4fv(program->getUniform("textureTransform"), 1, in updateTransforms()235 glUniform1i(program->getUniform("gradientSampler"), textureSlot); in setupProgram()236 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]); in setupProgram()243 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]); in updateTransforms()347 glUniform1i(program->getUniform("gradientSampler"), textureSlot); in setupProgram()348 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]); in setupProgram()355 glUniformMatrix4fv(program->getUniform("screenSpace"), 1, GL_FALSE, &screenSpace.data[0]); in updateTransforms()
98 int Program::getUniform(const char* name) { in getUniform() function in android::uirenderer::Program143 glUniform4f(getUniform("color"), r, g, b, a); in setColor()
62 int getUniform(const char* name);
1157 int slot = mCaches.currentProgram->getUniform("pointSize"); in setupDrawPointUniforms()1202 glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++); in setupDrawTexture()1210 glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++); in setupDrawExternalTexture()1221 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1, in setupDrawTextureTransformUniforms()1266 int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth"); in setupDrawAALine()1269 int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth"); in setupDrawAALine()1642 int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength"); in drawAARect()1643 int inverseBoundaryLengthSlot = mCaches.currentProgram->getUniform("inverseBoundaryLength"); in drawAARect()1862 mCaches.currentProgram->getUniform("boundaryWidth"); in drawLines()1864 mCaches.currentProgram->getUniform("inverseBoundaryWidth"); in drawLines()[all …]