Searched refs:getUniformName (Results 1 – 2 of 2) sorted by relevance
49 if (prog->getUniformName(ct) == uniformList[ui]->name) { in updateUniformArrayData()58 prog->getUniformName(ct).string(), data[ct].slot, data[ct].arraySize); in updateUniformArrayData()65 data[ct].slot = glGetUniformLocation(linkedID, prog->getUniformName(ct)); in populateUniformData()
52 const android::String8 & getUniformName(uint32_t i) const {return mUniformNames[i];} in getUniformName() function