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Searched refs:getUniformName (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/rs/driver/
DrsdShaderCache.cpp49 if (prog->getUniformName(ct) == uniformList[ui]->name) { in updateUniformArrayData()
58 prog->getUniformName(ct).string(), data[ct].slot, data[ct].arraySize); in updateUniformArrayData()
65 data[ct].slot = glGetUniformLocation(linkedID, prog->getUniformName(ct)); in populateUniformData()
DrsdShader.h52 const android::String8 & getUniformName(uint32_t i) const {return mUniformNames[i];} in getUniformName() function