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Searched refs:glFormat (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/rs/driver/
DrsdAllocation.cpp88 RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr); in Update2DTexture()
115 RSD_CALL_GL(glTexImage2D, t, lod, drv->glFormat, in Upload2DTexture()
118 0, drv->glFormat, drv->glType, p); in Upload2DTexture()
123 drv->glFormat, drv->glType, p); in Upload2DTexture()
137 if (!drv->glType || !drv->glFormat) { in UploadToTexture()
166 if (!drv->glFormat) { in AllocateRenderTarget()
180 RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat, in AllocateRenderTarget()
235 … drv->glFormat = rsdKindToGLFormat(alloc->mHal.state.type->getElement()->getComponent().getKind()); in rsdAllocationInit()
327 drv->glFormat, drv->glType, alloc->getPtr()); in rsdAllocationSyncFromFBO()
DrsdAllocation.h45 GLenum glFormat; member