Searched refs:glFormat (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/libs/rs/driver/ |
D | rsdAllocation.cpp | 88 RSD_CALL_GL(glTexSubImage2D, t, lod, xoff, yoff, w, h, drv->glFormat, drv->glType, ptr); in Update2DTexture() 115 RSD_CALL_GL(glTexImage2D, t, lod, drv->glFormat, in Upload2DTexture() 118 0, drv->glFormat, drv->glType, p); in Upload2DTexture() 123 drv->glFormat, drv->glType, p); in Upload2DTexture() 137 if (!drv->glType || !drv->glFormat) { in UploadToTexture() 166 if (!drv->glFormat) { in AllocateRenderTarget() 180 RSD_CALL_GL(glRenderbufferStorage, GL_RENDERBUFFER, drv->glFormat, in AllocateRenderTarget() 235 … drv->glFormat = rsdKindToGLFormat(alloc->mHal.state.type->getElement()->getComponent().getKind()); in rsdAllocationInit() 327 drv->glFormat, drv->glType, alloc->getPtr()); in rsdAllocationSyncFromFBO()
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D | rsdAllocation.h | 45 GLenum glFormat; member
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