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Searched refs:glUniform1i (Results 1 – 24 of 24) sorted by relevance

/frameworks/base/opengl/tests/gl_perf/
Dfill_common.cpp275 if (loc >= 0) glUniform1i(loc, 0); in doSingleTest()
277 if (loc >= 0) glUniform1i(loc, 1); in doSingleTest()
/frameworks/base/libs/hwui/
DSkiaShader.cpp153 glUniform1i(program->getUniform("bitmapSampler"), textureSlot); in setupProgram()
235 glUniform1i(program->getUniform("gradientSampler"), textureSlot); in setupProgram()
347 glUniform1i(program->getUniform("gradientSampler"), textureSlot); in setupProgram()
DOpenGLRenderer.cpp1202 glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++); in setupDrawTexture()
1210 glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++); in setupDrawExternalTexture()
/frameworks/base/opengl/libagl2/src/
Dshader.cpp136 void glUniform1i(GLint location, GLint x) in glUniform1i() function
/frameworks/base/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp274 glUniform1i(gYuvTexSamplerHandle, 0); in renderFrame()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLTextureViewActivity.java209 glUniform1i(uniformTexture, texture); in run()
/frameworks/base/opengl/libs/GLES2/
Dgl2_api.in340 void API_ENTRY(glUniform1i)(GLint location, GLint x) {
341 CALL_GL_API(glUniform1i, location, x);
/frameworks/base/opengl/libs/GLES2_dbg/
Dgl2_api_annotated.in340 void API_ENTRY(glUniform1i)(GLint location, GLint x) {
341 CALL_GL_API(glUniform1i, location, x);
/frameworks/base/packages/SystemUI/src/com/android/systemui/
DImageWallpaper.java410 glUniform1i(uniformTexture, 0);
/frameworks/base/opengl/tools/glgen/specs/gles11/
DGLES20.spec115 void glUniform1i ( GLint location, GLint x )
/frameworks/base/libs/rs/driver/
DrsdShader.cpp415 RSD_CALL_GL(glUniform1i, sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct); in setupTextures()
/frameworks/base/opengl/java/android/opengl/
DGLES20.java1549 public static native void glUniform1i( in glUniform1i() method in GLES20
/frameworks/base/opengl/include/GLES2/
Dgl2.h587 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
/frameworks/base/opengl/libs/GLES2_dbg/src/
Ddebugger_message.pb.h426 static const Function glUniform1i = Message_Function_glUniform1i; variable
Ddebugger_message.pb.cpp352 const Message_Function Message::glUniform1i; member in com::android::glesv2debugger::Message
Dcaller.cpp611 dbg->hooks->gl.glUniform1i( in GenerateCall()
Dapi.cpp2775 _c->glUniform1i(location, x); in Debug_glUniform1i()
/frameworks/base/libs/gui/tests/
DSurfaceTexture_test.cpp405 glUniform1i(mTexSamplerHandle, 0); in drawTexture()
/frameworks/base/opengl/libs/
Dglesv2dbg_functions.h347 GL_ENTRY(void, glUniform1i, GLint location, GLint x)
Dentries.in345 GL_ENTRY(void, glUniform1i, GLint location, GLint x)
Dtrace.in345 TRACE_GL_VOID(glUniform1i, (GLint location, GLint x), (location, x), 2, "GLint", location, "GLint",…
/frameworks/base/core/jni/
Dandroid_opengl_GLES20.cpp3935 glUniform1i( in android_glUniform1i__II()
/frameworks/base/api/
Dcurrent.txt13790 method public static void glUniform1i(int, int);
D14.txt13790 method public static void glUniform1i(int, int);