/frameworks/base/opengl/tests/gl_perf/ |
D | fill_common.cpp | 275 if (loc >= 0) glUniform1i(loc, 0); in doSingleTest() 277 if (loc >= 0) glUniform1i(loc, 1); in doSingleTest()
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/frameworks/base/libs/hwui/ |
D | SkiaShader.cpp | 153 glUniform1i(program->getUniform("bitmapSampler"), textureSlot); in setupProgram() 235 glUniform1i(program->getUniform("gradientSampler"), textureSlot); in setupProgram() 347 glUniform1i(program->getUniform("gradientSampler"), textureSlot); in setupProgram()
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D | OpenGLRenderer.cpp | 1202 glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++); in setupDrawTexture() 1210 glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++); in setupDrawExternalTexture()
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/frameworks/base/opengl/libagl2/src/ |
D | shader.cpp | 136 void glUniform1i(GLint location, GLint x) in glUniform1i() function
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/frameworks/base/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 274 glUniform1i(gYuvTexSamplerHandle, 0); in renderFrame()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLTextureViewActivity.java | 209 glUniform1i(uniformTexture, texture); in run()
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/frameworks/base/opengl/libs/GLES2/ |
D | gl2_api.in | 340 void API_ENTRY(glUniform1i)(GLint location, GLint x) { 341 CALL_GL_API(glUniform1i, location, x);
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/frameworks/base/opengl/libs/GLES2_dbg/ |
D | gl2_api_annotated.in | 340 void API_ENTRY(glUniform1i)(GLint location, GLint x) { 341 CALL_GL_API(glUniform1i, location, x);
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
D | ImageWallpaper.java | 410 glUniform1i(uniformTexture, 0);
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/frameworks/base/opengl/tools/glgen/specs/gles11/ |
D | GLES20.spec | 115 void glUniform1i ( GLint location, GLint x )
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/frameworks/base/libs/rs/driver/ |
D | rsdShader.cpp | 415 RSD_CALL_GL(glUniform1i, sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct); in setupTextures()
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/frameworks/base/opengl/java/android/opengl/ |
D | GLES20.java | 1549 public static native void glUniform1i( in glUniform1i() method in GLES20
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/frameworks/base/opengl/include/GLES2/ |
D | gl2.h | 587 GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
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/frameworks/base/opengl/libs/GLES2_dbg/src/ |
D | debugger_message.pb.h | 426 static const Function glUniform1i = Message_Function_glUniform1i; variable
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D | debugger_message.pb.cpp | 352 const Message_Function Message::glUniform1i; member in com::android::glesv2debugger::Message
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D | caller.cpp | 611 dbg->hooks->gl.glUniform1i( in GenerateCall()
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D | api.cpp | 2775 _c->glUniform1i(location, x); in Debug_glUniform1i()
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/frameworks/base/libs/gui/tests/ |
D | SurfaceTexture_test.cpp | 405 glUniform1i(mTexSamplerHandle, 0); in drawTexture()
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/frameworks/base/opengl/libs/ |
D | glesv2dbg_functions.h | 347 GL_ENTRY(void, glUniform1i, GLint location, GLint x)
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D | entries.in | 345 GL_ENTRY(void, glUniform1i, GLint location, GLint x)
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D | trace.in | 345 TRACE_GL_VOID(glUniform1i, (GLint location, GLint x), (location, x), 2, "GLint", location, "GLint",…
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/frameworks/base/core/jni/ |
D | android_opengl_GLES20.cpp | 3935 glUniform1i( in android_glUniform1i__II()
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/frameworks/base/api/ |
D | current.txt | 13790 method public static void glUniform1i(int, int);
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D | 14.txt | 13790 method public static void glUniform1i(int, int);
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