/frameworks/base/opengl/tests/gl_jni/jni/ |
D | gl_code.cpp | 24 static void gluLookAt(float eyeX, float eyeY, float eyeZ, in gluLookAt() function 103 gluLookAt( in init_scene()
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/frameworks/base/opengl/tests/tritex/ |
D | tritex.cpp | 35 static void gluLookAt(float eyeX, float eyeY, float eyeZ, in gluLookAt() function 195 gluLookAt( in init_scene()
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/frameworks/base/opengl/tests/gl_basic/ |
D | gl_basic.cpp | 38 static void gluLookAt(float eyeX, float eyeY, float eyeZ, in gluLookAt() function 303 gluLookAt( in init_scene()
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/frameworks/base/opengl/tests/gldual/src/com/android/gldual/ |
D | TriangleRenderer.java | 79 GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f); in onDrawFrame()
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/frameworks/base/opengl/java/android/opengl/ |
D | GLU.java | 71 public static void gluLookAt(GL10 gl, float eyeX, float eyeY, float eyeZ, in gluLookAt() method in GLU
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/frameworks/base/opengl/tests/angeles/ |
D | demo.c | 614 static void gluLookAt(GLfloat eyex, GLfloat eyey, GLfloat eyez, in gluLookAt() function 745 gluLookAt(eX, eY, eZ, cX, cY, cZ, 0, 0, 1); in camTrack()
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/frameworks/base/docs/html/resources/tutorials/opengl/ |
D | opengl-es10.jd | 369 a view point using {@link android.opengl.GLU#gluLookAt(javax.microedition.khronos.opengles.GL10, 370 float, float, float, float, float, float, float, float, float) GLU.gluLookAt()}. 381 GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f); 412 GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | opengl.jd | 265 {@link android.opengl.GLU#gluLookAt(javax.microedition.khronos.opengles.GL10, float, float, float, 266 float, float, float, float, float, float) GLU.gluLookAt()} utility to create a viewing tranformation 277 GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
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/frameworks/base/api/ |
D | current.txt | 14200 …method public static void gluLookAt(javax.microedition.khronos.opengles.GL10, float, float, float,…
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D | 14.txt | 14200 …method public static void gluLookAt(javax.microedition.khronos.opengles.GL10, float, float, float,…
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