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Searched refs:hasEmptyQuads (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DPatch.cpp43 hasEmptyQuads = emptyQuads > 0; in Patch()
112 if (hasEmptyQuads) quads.clear(); in updateVertices()
276 if (hasEmptyQuads) { in generateQuad()
DPatch.h60 bool hasEmptyQuads; member
DOpenGLRenderer.cpp1550 if (hasLayer() && mesh->hasEmptyQuads) { in drawPatch()
1575 true, !mesh->hasEmptyQuads); in drawPatch()
1580 true, !mesh->hasEmptyQuads); in drawPatch()