Searched refs:hasEmptyQuads (Results 1 – 3 of 3) sorted by relevance
43 hasEmptyQuads = emptyQuads > 0; in Patch()112 if (hasEmptyQuads) quads.clear(); in updateVertices()276 if (hasEmptyQuads) { in generateQuad()
60 bool hasEmptyQuads; member
1550 if (hasLayer() && mesh->hasEmptyQuads) { in drawPatch()1575 true, !mesh->hasEmptyQuads); in drawPatch()1580 true, !mesh->hasEmptyQuads); in drawPatch()