/frameworks/base/core/tests/coretests/src/android/util/ |
D | ListItemFactory.java | 48 final LinearLayout ll = new LinearLayout(context); in twoButtonsSeparatedByFiller() local 49 ll.setOrientation(LinearLayout.VERTICAL); in twoButtonsSeparatedByFiller() 60 ll.addView(topButton); in twoButtonsSeparatedByFiller() 67 ll.addView(middleFiller); in twoButtonsSeparatedByFiller() 72 ll.addView(bottomButton); in twoButtonsSeparatedByFiller() 73 ll.setTag("twoButtons"); in twoButtonsSeparatedByFiller() 74 return ll; in twoButtonsSeparatedByFiller() 93 final LinearLayout ll = new LinearLayout(context); in horizontalButtonSlots() local 94 ll.setOrientation(LinearLayout.HORIZONTAL); in horizontalButtonSlots() 121 ll.addView(button, lp); in horizontalButtonSlots() [all …]
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D | ScrollViewScenario.java | 175 final LinearLayout ll = new LinearLayout(context); in addVerticalLLOfButtons() 176 ll.setOrientation(LinearLayout.VERTICAL); in addVerticalLLOfButtons() 185 ll.addView(button, lp); in addVerticalLLOfButtons() 188 return ll; in addVerticalLLOfButtons()
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/frameworks/base/core/tests/coretests/src/android/widget/focus/ |
D | VerticalFocusSearch.java | 133 LinearLayout ll = new LinearLayout(this); in addSkinny() local 134 ll.setOrientation(LinearLayout.HORIZONTAL); in addSkinny() 135 ll.setLayoutParams(new LinearLayout.LayoutParams( in addSkinny() 140 ll.addView(filler); in addSkinny() 141 ll.addView(button); in addSkinny() 142 root.addView(ll); in addSkinny() 144 ll.addView(button); in addSkinny() 145 ll.addView(filler); in addSkinny() 146 root.addView(ll); in addSkinny()
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D | HorizontalFocusSearch.java | 117 LinearLayout ll = new LinearLayout(this); in addShort() local 118 ll.setOrientation(LinearLayout.VERTICAL); in addShort() 119 ll.setLayoutParams(new LinearLayout.LayoutParams( in addShort() 124 ll.addView(filler); in addShort() 125 ll.addView(button); in addShort() 126 root.addView(ll); in addShort() 128 ll.addView(button); in addShort() 129 ll.addView(filler); in addShort() 130 root.addView(ll); in addShort()
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/frameworks/base/core/tests/coretests/src/android/widget/listview/ |
D | ListItemISVAndButton.java | 45 final LinearLayout ll = new LinearLayout(context); in createView() local 46 ll.setOrientation(LinearLayout.VERTICAL); in createView() 52 ll.addView(isv); in createView() 62 ll.addView(topButton); in createView() 69 ll.addView(filler); in createView() 72 return ll; in createView()
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D | AdjacentListsWithAdjacentISVsInside.java | 90 final LinearLayout ll = new LinearLayout(views[0].getContext()); in combineAdjacent() local 91 ll.setOrientation(LinearLayout.HORIZONTAL); in combineAdjacent() 96 ll.addView(view, lp); in combineAdjacent() 98 return ll; in combineAdjacent()
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/frameworks/base/media/libstagefright/codecs/m4v_h263/dec/src/ |
D | pp_semaphore_luma.cpp | 117 int *ll, /* i */ in pp_semaphore_luma() argument 228 pp_dec_y += ll[kk]; in pp_semaphore_luma() 229 pp_prev1 += ll[kk]; in pp_semaphore_luma() 230 pp_prev2 += ll[kk]; in pp_semaphore_luma() 231 pp_prev3 += ll[kk]; in pp_semaphore_luma() 232 pp_prev4 += ll[kk]; in pp_semaphore_luma() 366 pp_dec_y += ll[kk]; in pp_semaphore_luma()
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D | mb_motion_comp.cpp | 157 int ll[4]; in MBMotionComp() local 404 ll[0] = 1; in MBMotionComp() 405 ll[1] = mvwidth - 1; in MBMotionComp() 406 ll[2] = 1; in MBMotionComp() 407 ll[3] = -mvwidth - 1; in MBMotionComp() 409 video->pstprcTypPrv, ll, &tmp, px[0], py[0], mvwidth, in MBMotionComp()
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/frameworks/base/core/tests/coretests/src/android/widget/ |
D | TextViewTest.java | 114 LinearLayout ll = new LinearLayout(getActivity()); in testGetResolvedTextDirectionLtrWithInheritance() local 115 ll.setTextDirection(View.TEXT_DIRECTION_RTL); in testGetResolvedTextDirectionLtrWithInheritance() 119 ll.addView(tv); in testGetResolvedTextDirectionLtrWithInheritance() 160 LinearLayout ll = new LinearLayout(getActivity()); in testGetResolvedTextDirectionRtlWithInheritance() local 164 ll.addView(tv); in testGetResolvedTextDirectionRtlWithInheritance() 182 ll.setTextDirection(View.TEXT_DIRECTION_RTL); in testGetResolvedTextDirectionRtlWithInheritance() 204 final LinearLayout ll = (LinearLayout) activity.findViewById(R.id.textviewtest_layout); in testResetTextDirection() local 209 ll.setTextDirection(View.TEXT_DIRECTION_RTL); in testResetTextDirection() 213 ll.removeView(tv); in testResetTextDirection()
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/frameworks/base/core/java/android/content/ |
D | SyncActivityTooManyDeletes.java | 84 final LinearLayout ll = new LinearLayout(this); in onCreate() local 85 ll.setOrientation(LinearLayout.VERTICAL); in onCreate() 88 ll.addView(textView, lp); in onCreate() 89 ll.addView(listView, lp); in onCreate() 106 setContentView(ll); in onCreate()
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/frameworks/base/core/tests/coretests/src/android/widget/scroll/ |
D | ButtonsWithTallTextViewInBetween.java | 40 LinearLayout ll = getContentChildAt(2); in getBottomButton() local 41 return (Button) ll.getChildAt(0); in getBottomButton()
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D | ShortButtons.java | 41 LinearLayout ll = getContentChildAt(3); in getButtonAt() local 42 return (Button) ll.getChildAt(index - 3); in getButtonAt()
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/frameworks/base/core/jni/ |
D | BindTest.cpp | 157 long long ll = JARG_get_long_long(5+2); in setAll() local 166 JOBJ_set_long_long(jthis, offset_mLong, ll); in setAll() 182 long long ll = JARG_get_long_long(5+2); in compareAll() local 204 && (ll == JOBJ_get_long_long(jthis, offset_mLong)); in compareAll()
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/frameworks/base/libs/rs/driver/ |
D | rsdRuntimeStubs.cpp | 478 static void SC_debugLL64(const char *s, long long ll) { in SC_debugLL64() argument 479 LOGD("%s %lld 0x%llx", s, ll, ll); in SC_debugLL64() 481 static void SC_debugULL64(const char *s, unsigned long long ll) { in SC_debugULL64() argument 482 LOGD("%s %llu 0x%llx", s, ll, ll); in SC_debugULL64()
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/frameworks/base/docs/html/guide/tutorials/views/ |
D | hello-mapview.jd | 33 First, we'll create a simple Activity that can view and navigate a map. Then we will add some overl… 97 <li>Now go back to the HelloMapView class. We'll now retrieve the ZoomControls object from 105 <li>Then initialize each of these in <code>onCreate()</code>. We'll capture the LinearLayout and 135 <li> First thing, we need an OverlayItem ArrayList, in which we'll put each of the OverlayItem 148 <li>In order to add new OverlayItems to our ArrayList, we need a new public method. We'll handle 182 class. We'll start by creating one OverlayItem, adding to an instance of our HelloItemizedOverlay, 186 <p>First, we need the image that we'll use for our map overlay. Here, we'll use the Android on the
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D | hello-formstuff.jd | 31 We'll make it display a message when pressed.</p> 36 We'll use this for the button.</li> 73 <p>A text field for user input. We'll make it display the text entered so far when the "Enter" key … 111 <p>A checkbox for selecting items. We'll make it display the the current state when pressed.</p> 152 When each is pressed, we'll pop up a message.</p> 176 <li>To do something when each is selected, we'll need an OnClickListener. Unlike the other 178 we'll create it as a new object. This way, we can re-use the OnClickListener for
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D | hello-webview.jd | 7 we'll create a simple Activity that can view web pages.</p> 56 handles the Intent, instead of our own WebView handling the action. So now we'll 80 …<p>If you try it again, new pages will now load in the HelloWebView Activity. However, you'll noti…
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D | hello-tabwidget.jd | 56 …n automatically retrieve references to them, populate the TabWidget with the tabs that we'll define 57 …the views in the FrameLayout. We've also defined our own IDs for each TextView, which we'll use to 63 <li>Now we'll add our code. Open HelloTabWidget.java and make it a <code>TabActivity</code>.
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D | hello-gallery.jd | 7 that locks the current selection at the center. When one is selected, we'll show a message.</p> 44 we'll create next. Then we create an item click listener for the Gallery. This is like a normal
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D | hello-timepicker.jd | 81 to our Activity. (We'll define this callback in the next section.) We then create an 115 on the hour and minute. (We'll create this method in the last step.)</p>
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/frameworks/base/docs/html/guide/topics/media/ |
D | audio-capture.jd | 223 LinearLayout ll = new LinearLayout(this); 225 ll.addView(mRecordButton, 231 ll.addView(mPlayButton, 236 setContentView(ll);
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/frameworks/base/docs/html/resources/tutorials/views/ |
D | hello-mapview.jd | 7 tutorial, you'll create a simple map application in two parts. In Part 1, you'll create an app that 8 shows a map the user can pan and zoom. In Part 2, you'll add overlay items that mark 136 <p>So, now you have a map, but in many cases you'll also want to create your own map 137 markers and lay-overs. That's what you'll do now. In order to do so, you must implement the 151 <li>First, you need an <code>OverlayItem</code> {@link java.util.ArrayList}, in which you'll put 233 the dialog's title and message text. (You'll see the {@code OverlayItem} title and snippet defined 242 <p>Go back to the <code>HelloGoogleMaps</code> class. In the following procedure, you'll create an 293 <p>When you tap the overlay item, you'll see the dialog appear.</p>
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/frameworks/base/docs/html/resources/tutorials/opengl/ |
D | opengl-es10.jd | 44 API to perform some basic graphics operations. You'll learn how to:</p> 289 You also have to tell OpenGL to draw the triangle, which you'll do in the next section. 330 being rendered in a frame which is not perfectly square. You'll fix that problem using a projection 335 <a href="#motion">Add Motion</a> section, you'll make this shape rotate and justify 402 are you want at least <em>some</em> of your objects to move. In this section, you'll add motion to 431 this section, you'll learn how listen for touch events to let users interact with objects in your 437 Before you do that, however, you'll modify the renderer class to expose the rotation angle of the 438 triangle. Afterwards, you'll modify the {@code HelloOpenGLES10SurfaceView} to process touch events
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D | opengl-es20.jd | 43 API to perform some basic graphics operations. You'll learn how to:</p> 308 You also have to tell OpenGL to draw the triangle, which you'll do in the next section. 315 this section, you'll create vertex and fragment shaders, a shader loader, apply the shaders, enable 410 being rendered in a frame which is not perfectly square. You'll fix that problem using a projection 415 <a href="#motion">Add Motion</a> section, you'll make this shape rotate and justify 511 are you want at least <em>some</em> of your objects to move. In this section, you'll add motion to 549 this section, you'll learn how listen for touch events to let users interact with objects in your 555 Before you do that, however, you'll modify the renderer class to expose the rotation angle of the 556 triangle. Afterwards, you'll modify the {@code HelloOpenGLES20SurfaceView} to process touch events
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/frameworks/base/docs/html/sdk/ |
D | index.jd | 29 <li>Install the ADT Plugin for Eclipse (if you'll be developing in Eclipse).</li>
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