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Searched refs:mAttribCount (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/rs/driver/
DrsdMeshObj.cpp39 mAttribCount = 0; in RsdMeshObj()
81 mAttribCount = 0; in init()
86 mAttribCount ++; in init()
97 if (!mAttribCount) { in init()
101 mAttribs = new RsdVertexArray::Attrib[mAttribCount]; in init()
102 mAttribAllocationIndex = new uint32_t[mAttribCount]; in init()
135 if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) { in renderPrimitiveRange()
149 for (uint32_t ct=0; ct < mAttribCount; ct++) { in renderPrimitiveRange()
163 RsdVertexArray va(mAttribs, mAttribCount); in renderPrimitiveRange()
DrsdShader.h49 uint32_t getAttribCount() const {return mAttribCount;} in getAttribCount()
88 uint32_t mAttribCount; variable
DrsdMeshObj.h57 uint32_t mAttribCount; variable
DrsdShader.cpp57 mAttribCount = 0; in initMemberVars()
505 mAttribCount = 0; in initAttribAndUniformArray()
510 mAttribCount ++; in initAttribAndUniformArray()
527 if (mAttribCount) { in initAttribAndUniformArray()
528 mAttribNames = new String8[mAttribCount]; in initAttribAndUniformArray()