Searched refs:mAttribCount (Results 1 – 4 of 4) sorted by relevance
39 mAttribCount = 0; in RsdMeshObj()81 mAttribCount = 0; in init()86 mAttribCount ++; in init()97 if (!mAttribCount) { in init()101 mAttribs = new RsdVertexArray::Attrib[mAttribCount]; in init()102 mAttribAllocationIndex = new uint32_t[mAttribCount]; in init()135 if (len < 1 || primIndex >= mRSMesh->mHal.state.primitivesCount || mAttribCount == 0) { in renderPrimitiveRange()149 for (uint32_t ct=0; ct < mAttribCount; ct++) { in renderPrimitiveRange()163 RsdVertexArray va(mAttribs, mAttribCount); in renderPrimitiveRange()
49 uint32_t getAttribCount() const {return mAttribCount;} in getAttribCount()88 uint32_t mAttribCount; variable
57 uint32_t mAttribCount; variable
57 mAttribCount = 0; in initMemberVars()505 mAttribCount = 0; in initAttribAndUniformArray()510 mAttribCount ++; in initAttribAndUniformArray()527 if (mAttribCount) { in initAttribAndUniformArray()528 mAttribNames = new String8[mAttribCount]; in initAttribAndUniformArray()