Searched refs:mCurrentBuffer (Results 1 – 2 of 2) sorted by relevance
63 mCurrentBuffer = meshBuffer; in Caches()197 if (mCurrentBuffer != buffer) { in bindMeshBuffer()199 mCurrentBuffer = buffer; in bindMeshBuffer()204 if (mCurrentBuffer) { in unbindMeshBuffer()206 mCurrentBuffer = 0; in unbindMeshBuffer()
93 GLuint mCurrentBuffer; variable