Searched refs:mCurrentQuadIndex (Results 1 – 4 of 4) sorted by relevance
333 mCurrentQuadIndex = 0; in FontState()396 if (mCurrentQuadIndex != 0) { in flushAllAndInvalidate()398 mCurrentQuadIndex = 0; in flushAllAndInvalidate()642 mMesh->renderPrimitiveRange(mRSC, 0, 0, mCurrentQuadIndex * 6); in issueDrawCommand()655 float *currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert; in appendMeshQuad()694 mCurrentQuadIndex ++; in appendMeshQuad()696 if (mCurrentQuadIndex == mMaxNumberOfQuads) { in appendMeshQuad()698 mCurrentQuadIndex = 0; in appendMeshQuad()752 if (mCurrentQuadIndex != 0) { in renderText()754 mCurrentQuadIndex = 0; in renderText()
232 uint32_t mCurrentQuadIndex; variable
322 mCurrentQuadIndex = 0; in FontRenderer()383 if (mCurrentQuadIndex != 0) { in flushAllAndInvalidate()385 mCurrentQuadIndex = 0; in flushAllAndInvalidate()610 glDrawElements(GL_TRIANGLES, mCurrentQuadIndex * 6, GL_UNSIGNED_SHORT, NULL); in issueDrawCommand()624 float* currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert; in appendMeshQuad()650 mCurrentQuadIndex++; in appendMeshQuad()659 if (mCurrentQuadIndex == mMaxNumberOfQuads) { in appendMeshQuad()661 mCurrentQuadIndex = 0; in appendMeshQuad()771 if (mCurrentQuadIndex != 0) { in renderText()773 mCurrentQuadIndex = 0; in renderText()
306 uint32_t mCurrentQuadIndex; variable