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Searched refs:mCurrentQuadIndex (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/rs/
DrsFont.cpp333 mCurrentQuadIndex = 0; in FontState()
396 if (mCurrentQuadIndex != 0) { in flushAllAndInvalidate()
398 mCurrentQuadIndex = 0; in flushAllAndInvalidate()
642 mMesh->renderPrimitiveRange(mRSC, 0, 0, mCurrentQuadIndex * 6); in issueDrawCommand()
655 float *currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert; in appendMeshQuad()
694 mCurrentQuadIndex ++; in appendMeshQuad()
696 if (mCurrentQuadIndex == mMaxNumberOfQuads) { in appendMeshQuad()
698 mCurrentQuadIndex = 0; in appendMeshQuad()
752 if (mCurrentQuadIndex != 0) { in renderText()
754 mCurrentQuadIndex = 0; in renderText()
DrsFont.h232 uint32_t mCurrentQuadIndex; variable
/frameworks/base/libs/hwui/
DFontRenderer.cpp322 mCurrentQuadIndex = 0; in FontRenderer()
383 if (mCurrentQuadIndex != 0) { in flushAllAndInvalidate()
385 mCurrentQuadIndex = 0; in flushAllAndInvalidate()
610 glDrawElements(GL_TRIANGLES, mCurrentQuadIndex * 6, GL_UNSIGNED_SHORT, NULL); in issueDrawCommand()
624 float* currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert; in appendMeshQuad()
650 mCurrentQuadIndex++; in appendMeshQuad()
659 if (mCurrentQuadIndex == mMaxNumberOfQuads) { in appendMeshQuad()
661 mCurrentQuadIndex = 0; in appendMeshQuad()
771 if (mCurrentQuadIndex != 0) { in renderText()
773 mCurrentQuadIndex = 0; in renderText()
DFontRenderer.h306 uint32_t mCurrentQuadIndex; variable