Searched refs:mDev (Results 1 – 5 of 5) sorted by relevance
167 mDev = nDeviceCreate(); in RenderScriptGL()169 mContext = nContextCreateGL(mDev, 0, sdkVersion, in RenderScriptGL()
584 int mDev; field in RenderScript882 rs.mDev = rs.nDeviceCreate(); in create()883 rs.mContext = rs.nContextCreate(rs.mDev, 0, sdkVersion); in create()928 nDeviceDestroy(mDev); in destroy()929 mDev = 0; in destroy()
353 mDev = NULL; in Context()387 mDev = dev; in initContext()451 if (mDev) { in ~Context()452 mDev->removeContext(this); in ~Context()453 mDev = NULL; in ~Context()
218 Device *mDev; variable
193 if (rsc->mDev->mForceSW) { in rsdGLInit()