Searched refs:mFragmentDirty (Results 1 – 2 of 2) sorted by relevance
34 mFragmentDirty = true; in RsdShaderCache()87 if (!mVertexDirty && !mFragmentDirty) { in setup()95 if (mFragmentDirty) { in setup()97 mFragmentDirty = false; in setup()
46 mFragmentDirty = true; in setActiveFragment()65 bool mFragmentDirty; variable