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Searched refs:mIsComplete (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/opengl/libagl/
DTextureObjectManager.cpp49 mIsComplete = false; in init()
144 mIsComplete = true; in setSurface()
176 mIsComplete = false; in reallocate()
189 mIsComplete = true; in reallocate()
209 mIsComplete = false; in reallocate()
221 mIsComplete = true; in reallocate()
226 mIsComplete = false; in reallocate()
233 mIsComplete = false; in reallocate()
DTextureObjectManager.h61 bool isComplete() const { return mIsComplete; } in isComplete()
71 bool mIsComplete; variable
/frameworks/base/media/libstagefright/httplive/
DM3UParser.cpp35 mIsComplete(false) { in M3UParser()
55 return mIsComplete; in isComplete()
201 mIsComplete = true; in parse()
/frameworks/base/media/libstagefright/include/
DM3UParser.h56 bool mIsComplete; member