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Searched refs:mMaxNumberOfQuads (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/rs/
DrsFont.cpp332 mMaxNumberOfQuads = 1024; in FontState()
559 uint32_t numIndicies = mMaxNumberOfQuads * 6; in initVertexArrayBuffers()
568 for (uint32_t i = 0; i < mMaxNumberOfQuads; i ++) { in initVertexArrayBuffers()
592 mMaxNumberOfQuads * 4, in initVertexArrayBuffers()
696 if (mCurrentQuadIndex == mMaxNumberOfQuads) { in appendMeshQuad()
DrsFont.h233 uint32_t mMaxNumberOfQuads; variable
/frameworks/base/libs/hwui/
DFontRenderer.cpp321 mMaxNumberOfQuads = 1024; in FontRenderer()
523 uint32_t numIndicies = mMaxNumberOfQuads * 6; in initVertexArrayBuffers()
528 for (uint32_t i = 0; i < mMaxNumberOfQuads; i++) { in initVertexArrayBuffers()
551 uint32_t vertexBufferSize = mMaxNumberOfQuads * vertsPerQuad * coordSize * uvSize; in initVertexArrayBuffers()
659 if (mCurrentQuadIndex == mMaxNumberOfQuads) { in appendMeshQuad()
DFontRenderer.h307 uint32_t mMaxNumberOfQuads; variable