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Searched refs:mNumExtraLod (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/opengl/libagl/
DTextureObjectManager.cpp48 mNumExtraLod = 0; in init()
90 mNumExtraLod = numLods; in allocateMipmaps()
97 for (int i=0 ; i<mNumExtraLod ; i++) { in freeMipmaps()
104 mNumExtraLod = 0; in freeMipmaps()
112 lod = min(lod-1, mNumExtraLod-1); in mip()
198 LOGW_IF(level-1 >= mNumExtraLod, in reallocate()
200 level, mNumExtraLod+1); in reallocate()
223 for (int i=0 ; i<mNumExtraLod ; i++) { in reallocate()
DTextureObjectManager.h70 int mNumExtraLod; variable