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Searched refs:mShader (Results 1 – 13 of 13) sorted by relevance

/frameworks/base/graphics/java/android/renderscript/
DProgramFragmentFixedFunction.java69 int id = mRS.nProgramFragmentCreate(mShader, tmp); in create()
81 String mShader; field in ProgramFragmentFixedFunction.Builder
128 mShader = "//rs_shader_internal\n"; in buildShaderString()
129 mShader += "varying lowp vec4 varColor;\n"; in buildShaderString()
130 mShader += "varying vec2 varTex0;\n"; in buildShaderString()
132 mShader += "void main() {\n"; in buildShaderString()
134 mShader += " lowp vec4 col = varColor;\n"; in buildShaderString()
136 mShader += " lowp vec4 col = UNI_Color;\n"; in buildShaderString()
141 mShader += " vec2 t0 = gl_PointCoord;\n"; in buildShaderString()
143 mShader += " vec2 t0 = varTex0.xy;\n"; in buildShaderString()
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DProgramVertexFixedFunction.java92 int id = mRS.nProgramVertexCreate(mShader, tmp); in create()
101 String mShader; field in ProgramVertexFixedFunction.Builder
136 mShader = "//rs_shader_internal\n"; in buildShaderString()
137 mShader += "varying vec4 varColor;\n"; in buildShaderString()
138 mShader += "varying vec2 varTex0;\n"; in buildShaderString()
140 mShader += "void main() {\n"; in buildShaderString()
141 mShader += " gl_Position = UNI_MVP * ATTRIB_position;\n"; in buildShaderString()
142 mShader += " gl_PointSize = 1.0;\n"; in buildShaderString()
144 mShader += " varColor = ATTRIB_color;\n"; in buildShaderString()
146 mShader += " varTex0 = (UNI_TexMatrix * vec4(ATTRIB_texture0, 0.0, 1.0)).xy;\n"; in buildShaderString()
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DProgram.java73 String mShader; field in Program
153 String mShader; field in Program.BaseProgramBuilder
175 mShader = s; in setShader()
217 mShader = new String(str, 0, strLength, "UTF-8"); in setShader()
DProgramFragment.java81 int id = mRS.nProgramFragmentCreate(mShader, tmp); in create()
DProgramVertex.java121 int id = mRS.nProgramVertexCreate(mShader, tmp); in create()
/frameworks/base/libs/rs/driver/
DrsdShader.cpp128 case 1: mShader.append("attribute float ATTRIB_"); break; in appendAttributes()
129 case 2: mShader.append("attribute vec2 ATTRIB_"); break; in appendAttributes()
130 case 3: mShader.append("attribute vec3 ATTRIB_"); break; in appendAttributes()
131 case 4: mShader.append("attribute vec4 ATTRIB_"); break; in appendAttributes()
136 mShader.append(fn); in appendAttributes()
137 mShader.append(";\n"); in appendAttributes()
152 mShader.append(buf); in appendTextures()
159 mShader.append("precision mediump float;\n"); in createShader()
165 mShader.append(mUserShader); in createShader()
176 LOGV("%s", mShader.string()); in loadShader()
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DrsdShader.h81 android::String8 mShader; variable
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DLinesActivity.java62 private final BitmapShader mShader; field in LinesActivity.LinesView
99 mShader = new BitmapShader(mBitmap1, BitmapShader.TileMode.MIRROR, in LinesView()
125 mLargePaint.setShader(mShader); in onDraw()
144 mAlphaPaint.setShader(mShader); in onDraw()
DPathsActivity.java45 private final BitmapShader mShader; field in PathsActivity.PathsView
82 mShader = new BitmapShader(mBitmap1, BitmapShader.TileMode.MIRROR, in PathsView()
120 mLargePaint.setShader(mShader); in onDraw()
137 mLargePaint.setShader(mShader); in onDraw()
/frameworks/base/libs/hwui/
DOpenGLRenderer.cpp115 mShader = NULL; in OpenGLRenderer()
1077 if (mShader) { in setupDrawShader()
1078 mShader->describe(mDescription, mCaches.extensions); in setupDrawShader()
1100 chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode, in setupDrawBlending()
1108 chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode, in setupDrawBlending()
1162 if (mColorSet || (mShader && mSetShaderColor)) { in setupDrawColorUniforms()
1174 if (mShader) { in setupDrawShaderUniforms()
1178 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit); in setupDrawShaderUniforms()
1183 if (mShader) { in setupDrawShaderIdentityUniforms()
1184 mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit); in setupDrawShaderIdentityUniforms()
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DOpenGLRenderer.h563 SkiaShader* mShader; variable
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
DPaint_Delegate.java89 private Shader_Delegate mShader; field in Paint_Delegate
223 return mShader; in getShader()
783 delegate.mShader = Shader_Delegate.getDelegate(shader); in native_setShader()
1120 mShader = paint.mShader; in set()
1143 mShader = null; in reset()
/frameworks/base/graphics/java/android/graphics/
DPaint.java39 private Shader mShader; field in Paint
400 mShader = paint.mShader; in setClassVariablesFrom()
806 return mShader; in getShader()
823 mShader = shader; in setShader()