Searched refs:mTexcoordAttrSlot (Results 1 – 2 of 2) sorted by relevance
183 mTexcoordAttrSlot = texCoordSlot; in setAttributeBindingSlots()312 int32_t mTexcoordAttrSlot; variable
330 mTexcoordAttrSlot = -1; in FontRenderer()607 glVertexAttribPointer(mTexcoordAttrSlot, 2, GL_FLOAT, false, 20, tex); in issueDrawCommand()760 if (mPositionAttrSlot < 0 || mTexcoordAttrSlot < 0) { in renderText()