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Searched refs:mTexcoordAttrSlot (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DFontRenderer.h183 mTexcoordAttrSlot = texCoordSlot; in setAttributeBindingSlots()
312 int32_t mTexcoordAttrSlot; variable
DFontRenderer.cpp330 mTexcoordAttrSlot = -1; in FontRenderer()
607 glVertexAttribPointer(mTexcoordAttrSlot, 2, GL_FLOAT, false, 20, tex); in issueDrawCommand()
760 if (mPositionAttrSlot < 0 || mTexcoordAttrSlot < 0) { in renderText()