Searched refs:mTextureCount (Results 1 – 7 of 7) sorted by relevance
72 int mTextureCount; field in Program109 if ((slot < 0) || (slot >= mTextureCount)) { in bindTexture()133 if ((slot < 0) || (slot >= mTextureCount)) { in bindSampler()152 int mTextureCount; field in Program.BaseProgramBuilder164 mTextureCount = 0; in BaseProgramBuilder()238 return mTextureCount - 1; in getCurrentTextureIndex()269 if(mTextureCount >= MAX_TEXTURE) { in addTexture()272 mTextureTypes[mTextureCount ++] = texType; in addTexture()283 p.mTextureCount = mTextureCount; in initProgram()284 p.mTextures = new TextureType[mTextureCount]; in initProgram()[all …]
61 int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; in create()76 for (int i=0; i < mTextureCount; i++) { in create()
101 int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; in create()116 for (int i=0; i < mTextureCount; i++) { in create()
49 int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; in create()64 for (int i=0; i < mTextureCount; i++) { in create()277 pf.mTextureCount = MAX_TEXTURE; in create()
72 int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; in create()87 for (int i=0; i < mTextureCount; i++) { in create()
86 uint32_t mTextureCount; variable
535 mTextureCount = mRSProgram->mHal.state.texturesCount; in initAttribAndUniformArray()536 if (mTextureCount) { in initAttribAndUniformArray()537 mTextureTargets = new uint32_t[mTextureCount]; in initAttribAndUniformArray()