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Searched refs:mTextureTargets (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/rs/driver/
DrsdShader.cpp51 delete[] mTextureTargets; in ~RsdShader()
63 mTextureTargets = NULL; in initMemberVars()
147 mTextureTargets[ct] = GL_TEXTURE_2D; in appendTextures()
150 mTextureTargets[ct] = GL_TEXTURE_CUBE_MAP; in appendTextures()
419 RSD_CALL_GL(glBindTexture, mTextureTargets[ct], 0); in setupTextures()
537 mTextureTargets = new uint32_t[mTextureCount]; in initAttribAndUniformArray()
DrsdShader.h87 uint32_t *mTextureTargets; variable