Searched refs:mTextureTargets (Results 1 – 2 of 2) sorted by relevance
51 delete[] mTextureTargets; in ~RsdShader()63 mTextureTargets = NULL; in initMemberVars()147 mTextureTargets[ct] = GL_TEXTURE_2D; in appendTextures()150 mTextureTargets[ct] = GL_TEXTURE_CUBE_MAP; in appendTextures()419 RSD_CALL_GL(glBindTexture, mTextureTargets[ct], 0); in setupTextures()537 mTextureTargets = new uint32_t[mTextureCount]; in initAttribAndUniformArray()
87 uint32_t *mTextureTargets; variable