Home
last modified time | relevance | path

Searched refs:mUniformCount (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/rs/driver/
DrsdShader.h50 uint32_t getUniformCount() const {return mUniformCount;} in getUniformCount()
89 uint32_t mUniformCount; variable
DrsdShader.cpp58 mUniformCount = 0; in initMemberVars()
515 mUniformCount = 0; in initAttribAndUniformArray()
521 mUniformCount ++; in initAttribAndUniformArray()
525 mUniformCount += mRSProgram->mHal.state.texturesCount; in initAttribAndUniformArray()
530 if (mUniformCount) { in initAttribAndUniformArray()
531 mUniformNames = new String8[mUniformCount]; in initAttribAndUniformArray()
532 mUniformArraySizes = new uint32_t[mUniformCount]; in initAttribAndUniformArray()