Searched refs:mUniformCount (Results 1 – 2 of 2) sorted by relevance
50 uint32_t getUniformCount() const {return mUniformCount;} in getUniformCount()89 uint32_t mUniformCount; variable
58 mUniformCount = 0; in initMemberVars()515 mUniformCount = 0; in initAttribAndUniformArray()521 mUniformCount ++; in initAttribAndUniformArray()525 mUniformCount += mRSProgram->mHal.state.texturesCount; in initAttribAndUniformArray()530 if (mUniformCount) { in initAttribAndUniformArray()531 mUniformNames = new String8[mUniformCount]; in initAttribAndUniformArray()532 mUniformArraySizes = new uint32_t[mUniformCount]; in initAttribAndUniformArray()