Searched refs:mVertexDirty (Results 1 – 2 of 2) sorted by relevance
33 mVertexDirty = true; in RsdShaderCache()87 if (!mVertexDirty && !mFragmentDirty) { in setup()99 if (mVertexDirty) { in setup()101 mVertexDirty = false; in setup()
41 mVertexDirty = true; in setActiveVertex()66 bool mVertexDirty; variable