Searched refs:maxVertices (Results 1 – 1 of 1) sorted by relevance
38 uint32_t maxVertices = ((xCount + 1) * (yCount + 1) - emptyQuads) * 2 * 3; in Patch() local39 mVertices = new TextureVertex[maxVertices]; in Patch()50 xCount, yCount, emptyQuads, maxVertices); in Patch()