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/frameworks/base/libs/hwui/
DPatch.cpp38 uint32_t maxVertices = ((xCount + 1) * (yCount + 1) - emptyQuads) * 2 * 3; in Patch() local
39 mVertices = new TextureVertex[maxVertices]; in Patch()
50 xCount, yCount, emptyQuads, maxVertices); in Patch()