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/frameworks/base/libs/rs/driver/
DrsdShader.cpp405 uint32_t numTexturesAvailable = dc->gl.gl.maxFragmentTextureImageUnits; in setupTextures() local
406 if (numTexturesToBind >= numTexturesAvailable) { in setupTextures()
408 mRSProgram->mHal.state.texturesCount, (uint32_t)this, numTexturesAvailable); in setupTextures()
410 numTexturesToBind = numTexturesAvailable; in setupTextures()