Searched refs:numUniforms (Results 1 – 1 of 1) sorted by relevance
192 GLint numUniforms = 0; in link() local196 glGetProgramiv(pgm, GL_ACTIVE_UNIFORMS, &numUniforms); in link()199 if (numUniforms > 0 && maxNameLength > 0) { in link()200 uniformList = new UniformQueryData*[numUniforms]; in link()203 for (uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) { in link()218 uniformList, (uint32_t)numUniforms); in link()220 uniformList, (uint32_t)numUniforms); in link()224 for (uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) { in link()