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Searched refs:numUniforms (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/rs/driver/
DrsdShaderCache.cpp192 GLint numUniforms = 0; in link() local
196 glGetProgramiv(pgm, GL_ACTIVE_UNIFORMS, &numUniforms); in link()
199 if (numUniforms > 0 && maxNameLength > 0) { in link()
200 uniformList = new UniformQueryData*[numUniforms]; in link()
203 for (uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) { in link()
218 uniformList, (uint32_t)numUniforms); in link()
220 uniformList, (uint32_t)numUniforms); in link()
224 for (uint32_t ct = 0; ct < (uint32_t)numUniforms; ct++) { in link()