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Searched refs:quadCount (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DPatch.cpp150 uint32_t quadCount = 0; in updateVertices() local
175 bitmapWidth, quadCount); in updateVertices()
194 bitmapWidth, quadCount); in updateVertices()
213 float stretchX, float width, float bitmapWidth, uint32_t& quadCount) { in generateRow() argument
237 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); in generateRow()
255 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); in generateRow()
260 float u1, float v1, float u2, float v2, uint32_t& quadCount) { in generateQuad() argument
261 const uint32_t oldQuadCount = quadCount; in generateQuad()
262 quadCount++; in generateQuad()
DPatch.h79 uint32_t& quadCount);
83 uint32_t& quadCount);
/frameworks/base/opengl/tests/testViewport/src/com/android/test/
DTestView.java130 int quadCount = quadW * quadH; in Grid() local
131 int indexCount = quadCount * 6; in Grid()
/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/
Drsbench.rs295 static void displaySingletexFill(bool blend, int quadCount) {
311 for (int i = 0; i < quadCount; i ++) {
547 static void displayMultitextureSample(bool blend, int quadCount) {
567 for (int i = 0; i < quadCount; i ++) {