Searched refs:quadCount (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
D | Patch.cpp | 150 uint32_t quadCount = 0; in updateVertices() local 175 bitmapWidth, quadCount); in updateVertices() 194 bitmapWidth, quadCount); in updateVertices() 213 float stretchX, float width, float bitmapWidth, uint32_t& quadCount) { in generateRow() argument 237 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); in generateRow() 255 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); in generateRow() 260 float u1, float v1, float u2, float v2, uint32_t& quadCount) { in generateQuad() argument 261 const uint32_t oldQuadCount = quadCount; in generateQuad() 262 quadCount++; in generateQuad()
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D | Patch.h | 79 uint32_t& quadCount); 83 uint32_t& quadCount);
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/frameworks/base/opengl/tests/testViewport/src/com/android/test/ |
D | TestView.java | 130 int quadCount = quadW * quadH; in Grid() local 131 int indexCount = quadCount * 6; in Grid()
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/frameworks/base/tests/RenderScriptTests/PerfTest/src/com/android/perftest/ |
D | rsbench.rs | 295 static void displaySingletexFill(bool blend, int quadCount) { 311 for (int i = 0; i < quadCount; i ++) { 547 static void displayMultitextureSample(bool blend, int quadCount) { 567 for (int i = 0; i < quadCount; i ++) {
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