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Searched refs:quads (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/opengl/tests/tritex/
Dtritex.cpp31 void render(int quads);
228 void render(int quads) in render() argument
249 GLushort* indices = (GLushort*)malloc(quads*sizeof(quadIndices)); in render()
250 for (i=0 ; i<quads ; i++) in render()
267 printf("loop %d / 10 (%d quads / loop)\n", j, quads); in render()
271 glDrawElements(GL_TRIANGLES, nelem*quads, GL_UNSIGNED_SHORT, indices); in render()
/frameworks/base/libs/hwui/
DPatch.h61 Vector<Rect> quads; member
DPatch.cpp112 if (hasEmptyQuads) quads.clear(); in updateVertices()
278 quads.add(bounds); in generateQuad()
DOpenGLRenderer.cpp1553 const size_t count = mesh->quads.size(); in drawPatch()
1555 const Rect& bounds = mesh->quads.itemAt(i); in drawPatch()
/frameworks/base/opengl/tests/gl_basic/
Dgl_basic.cpp339 int quads = 1; in render() local