Searched refs:quads (Results 1 – 5 of 5) sorted by relevance
31 void render(int quads);228 void render(int quads) in render() argument249 GLushort* indices = (GLushort*)malloc(quads*sizeof(quadIndices)); in render()250 for (i=0 ; i<quads ; i++) in render()267 printf("loop %d / 10 (%d quads / loop)\n", j, quads); in render()271 glDrawElements(GL_TRIANGLES, nelem*quads, GL_UNSIGNED_SHORT, indices); in render()
61 Vector<Rect> quads; member
112 if (hasEmptyQuads) quads.clear(); in updateVertices()278 quads.add(bounds); in generateQuad()
1553 const size_t count = mesh->quads.size(); in drawPatch()1555 const Rect& bounds = mesh->quads.itemAt(i); in drawPatch()
339 int quads = 1; in render() local