1 /* 2 * Copyright (C) 2009 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.util; 18 19 import java.util.Random; 20 21 /** 22 * A class that contains utility methods related to numbers. 23 * 24 * @hide Pending API council approval 25 */ 26 public final class MathUtils { 27 private static final Random sRandom = new Random(); 28 private static final float DEG_TO_RAD = 3.1415926f / 180.0f; 29 private static final float RAD_TO_DEG = 180.0f / 3.1415926f; 30 MathUtils()31 private MathUtils() { 32 } 33 abs(float v)34 public static float abs(float v) { 35 return v > 0 ? v : -v; 36 } 37 constrain(int amount, int low, int high)38 public static int constrain(int amount, int low, int high) { 39 return amount < low ? low : (amount > high ? high : amount); 40 } 41 constrain(float amount, float low, float high)42 public static float constrain(float amount, float low, float high) { 43 return amount < low ? low : (amount > high ? high : amount); 44 } 45 log(float a)46 public static float log(float a) { 47 return (float) Math.log(a); 48 } 49 exp(float a)50 public static float exp(float a) { 51 return (float) Math.exp(a); 52 } 53 pow(float a, float b)54 public static float pow(float a, float b) { 55 return (float) Math.pow(a, b); 56 } 57 max(float a, float b)58 public static float max(float a, float b) { 59 return a > b ? a : b; 60 } 61 max(int a, int b)62 public static float max(int a, int b) { 63 return a > b ? a : b; 64 } 65 max(float a, float b, float c)66 public static float max(float a, float b, float c) { 67 return a > b ? (a > c ? a : c) : (b > c ? b : c); 68 } 69 max(int a, int b, int c)70 public static float max(int a, int b, int c) { 71 return a > b ? (a > c ? a : c) : (b > c ? b : c); 72 } 73 min(float a, float b)74 public static float min(float a, float b) { 75 return a < b ? a : b; 76 } 77 min(int a, int b)78 public static float min(int a, int b) { 79 return a < b ? a : b; 80 } 81 min(float a, float b, float c)82 public static float min(float a, float b, float c) { 83 return a < b ? (a < c ? a : c) : (b < c ? b : c); 84 } 85 min(int a, int b, int c)86 public static float min(int a, int b, int c) { 87 return a < b ? (a < c ? a : c) : (b < c ? b : c); 88 } 89 dist(float x1, float y1, float x2, float y2)90 public static float dist(float x1, float y1, float x2, float y2) { 91 final float x = (x2 - x1); 92 final float y = (y2 - y1); 93 return (float) Math.sqrt(x * x + y * y); 94 } 95 dist(float x1, float y1, float z1, float x2, float y2, float z2)96 public static float dist(float x1, float y1, float z1, float x2, float y2, float z2) { 97 final float x = (x2 - x1); 98 final float y = (y2 - y1); 99 final float z = (z2 - z1); 100 return (float) Math.sqrt(x * x + y * y + z * z); 101 } 102 mag(float a, float b)103 public static float mag(float a, float b) { 104 return (float) Math.sqrt(a * a + b * b); 105 } 106 mag(float a, float b, float c)107 public static float mag(float a, float b, float c) { 108 return (float) Math.sqrt(a * a + b * b + c * c); 109 } 110 sq(float v)111 public static float sq(float v) { 112 return v * v; 113 } 114 radians(float degrees)115 public static float radians(float degrees) { 116 return degrees * DEG_TO_RAD; 117 } 118 degrees(float radians)119 public static float degrees(float radians) { 120 return radians * RAD_TO_DEG; 121 } 122 acos(float value)123 public static float acos(float value) { 124 return (float) Math.acos(value); 125 } 126 asin(float value)127 public static float asin(float value) { 128 return (float) Math.asin(value); 129 } 130 atan(float value)131 public static float atan(float value) { 132 return (float) Math.atan(value); 133 } 134 atan2(float a, float b)135 public static float atan2(float a, float b) { 136 return (float) Math.atan2(a, b); 137 } 138 tan(float angle)139 public static float tan(float angle) { 140 return (float) Math.tan(angle); 141 } 142 lerp(float start, float stop, float amount)143 public static float lerp(float start, float stop, float amount) { 144 return start + (stop - start) * amount; 145 } 146 norm(float start, float stop, float value)147 public static float norm(float start, float stop, float value) { 148 return (value - start) / (stop - start); 149 } 150 map(float minStart, float minStop, float maxStart, float maxStop, float value)151 public static float map(float minStart, float minStop, float maxStart, float maxStop, float value) { 152 return maxStart + (maxStart - maxStop) * ((value - minStart) / (minStop - minStart)); 153 } 154 random(int howbig)155 public static int random(int howbig) { 156 return (int) (sRandom.nextFloat() * howbig); 157 } 158 random(int howsmall, int howbig)159 public static int random(int howsmall, int howbig) { 160 if (howsmall >= howbig) return howsmall; 161 return (int) (sRandom.nextFloat() * (howbig - howsmall) + howsmall); 162 } 163 random(float howbig)164 public static float random(float howbig) { 165 return sRandom.nextFloat() * howbig; 166 } 167 random(float howsmall, float howbig)168 public static float random(float howsmall, float howbig) { 169 if (howsmall >= howbig) return howsmall; 170 return sRandom.nextFloat() * (howbig - howsmall) + howsmall; 171 } 172 randomSeed(long seed)173 public static void randomSeed(long seed) { 174 sRandom.setSeed(seed); 175 } 176 } 177