Searched refs:rawDeltaY (Results 1 – 1 of 1) sorted by relevance
2805 final int rawDeltaY = y - mMotionY; in scrollIfNeeded() local2806 final int deltaY = rawDeltaY - mMotionCorrection; in scrollIfNeeded()2827 Math.abs(rawDeltaY) > mTouchSlop) { in scrollIfNeeded()2881 if (rawDeltaY > 0) { in scrollIfNeeded()2886 } else if (rawDeltaY < 0) { in scrollIfNeeded()2924 if (rawDeltaY > 0) { in scrollIfNeeded()2929 } else if (rawDeltaY < 0) { in scrollIfNeeded()