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Searched refs:renderer (Results 1 – 25 of 29) sorted by relevance

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/frameworks/base/core/jni/
Dandroid_view_GLES20Canvas.cpp147 OpenGLRenderer* renderer) { in android_view_GLES20Canvas_destroyRenderer() argument
149 delete renderer; in android_view_GLES20Canvas_destroyRenderer()
157 OpenGLRenderer* renderer, jint width, jint height) { in android_view_GLES20Canvas_setViewport() argument
158 renderer->setViewport(width, height); in android_view_GLES20Canvas_setViewport()
162 OpenGLRenderer* renderer, jboolean opaque) { in android_view_GLES20Canvas_prepare() argument
163 renderer->prepare(opaque); in android_view_GLES20Canvas_prepare()
167 OpenGLRenderer* renderer, jint left, jint top, jint right, jint bottom, in android_view_GLES20Canvas_prepareDirty() argument
169 renderer->prepareDirty(left, top, right, bottom, opaque); in android_view_GLES20Canvas_prepareDirty()
173 OpenGLRenderer* renderer) { in android_view_GLES20Canvas_finish() argument
174 renderer->finish(); in android_view_GLES20Canvas_finish()
[all …]
/frameworks/base/core/java/android/view/
DGLES20Canvas.java125 private static native void nResetDisplayListRenderer(int renderer); in nResetDisplayListRenderer() argument
126 private static native void nDestroyRenderer(int renderer); in nDestroyRenderer() argument
131 public CanvasFinalizer(int renderer) { in CanvasFinalizer() argument
132 mRenderer = renderer; in CanvasFinalizer()
203 private static native void nSetViewport(int renderer, int width, int height); in nSetViewport() argument
257 private static native void nPrepare(int renderer, boolean opaque); in nPrepare() argument
258 private static native void nPrepareDirty(int renderer, int left, int top, int right, int bottom, in nPrepareDirty() argument
266 private static native void nFinish(int renderer); in nFinish() argument
273 private static native boolean nCallDrawGLFunction(int renderer, int drawGLFunction); in nCallDrawGLFunction() argument
326 private static native int nGetDisplayList(int renderer, int displayList); in nGetDisplayList() argument
[all …]
/frameworks/base/libs/hwui/
DDisplayListRenderer.cpp208 void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) { in output() argument
219 int saveCount = renderer.getSaveCount() - 1; in output()
317 renderer.outputDisplayList(displayList, level + 1); in output()
529 bool DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, uint32_t level) { in replay() argument
545 int saveCount = renderer.getSaveCount() - 1; in replay()
554 needsInvalidate |= renderer.callDrawGLFunction(functor, dirty); in replay()
560 renderer.save(rendererNum); in replay()
565 renderer.restore(); in replay()
571 renderer.restoreToCount(restoreCount); in replay()
583 renderer.saveLayer(f1, f2, f3, f4, paint, flags); in replay()
[all …]
DLayerRenderer.cpp399 LayerRenderer renderer(layer); in copyLayer() local
400 renderer.setViewport(bitmap->width(), bitmap->height()); in copyLayer()
401 renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f, in copyLayer()
408 renderer.drawTextureLayer(layer, bounds); in copyLayer()
DDisplayListRenderer.h112 bool replay(OpenGLRenderer& renderer, Rect& dirty, uint32_t level = 0);
114 void output(OpenGLRenderer& renderer, uint32_t level = 0);
/frameworks/media/libvideoeditor/lvpp/
DPreviewRenderer.cpp32 PreviewRenderer* renderer = new PreviewRenderer(surface, width, height); in CreatePreviewRenderer() local
34 if (renderer->init() != 0) { in CreatePreviewRenderer()
35 delete renderer; in CreatePreviewRenderer()
39 return renderer; in CreatePreviewRenderer()
DNativeWindowRenderer.h163 RenderInput(NativeWindowRenderer* renderer, GLuint textureId);
DPreviewPlayer.h42 PreviewPlayer(NativeWindowRenderer* renderer);
DVideoEditorPlayer.cpp31 VideoEditorPlayer::VideoEditorPlayer(NativeWindowRenderer* renderer) in VideoEditorPlayer() argument
32 : mPlayer(new PreviewPlayer(renderer)) { in VideoEditorPlayer()
DNativeWindowRenderer.cpp571 RenderInput::RenderInput(NativeWindowRenderer* renderer, GLuint textureId) in RenderInput() argument
572 : mRenderer(renderer) in RenderInput()
DVideoEditorPlayer.h91 VideoEditorPlayer(NativeWindowRenderer* renderer);
DPreviewPlayer.cpp73 PreviewPlayer::PreviewPlayer(NativeWindowRenderer* renderer) in PreviewPlayer() argument
75 mNativeWindowRenderer(renderer), in PreviewPlayer()
/frameworks/base/services/surfaceflinger/
DGLExtensions.cpp37 GLubyte const* renderer, in initWithGLStrings() argument
45 mRenderer = (char const*)renderer; in initWithGLStrings()
DGLExtensions.h76 GLubyte const* renderer,
/frameworks/base/opengl/java/android/opengl/
DGLSurfaceView.java335 public void setRenderer(Renderer renderer) { in setRenderer() argument
346 mRenderer = renderer; in setRenderer()
347 mGLThread = new GLThread(renderer); in setRenderer()
1185 GLThread(Renderer renderer) { in GLThread() argument
1191 mRenderer = renderer; in GLThread()
1771 String renderer = gl.glGetString(GL10.GL_RENDERER); in checkGLDriver() local
1774 ! renderer.startsWith(kMSM7K_RENDERER_PREFIX); in checkGLDriver()
1777 … mLimitedGLESContexts = !mMultipleGLESContextsAllowed || renderer.startsWith(kADRENO); in checkGLDriver()
1779 … Log.w(TAG, "checkGLDriver renderer = \"" + renderer + "\" multipleContextsAllowed = " in checkGLDriver()
/frameworks/base/libs/rs/driver/
DrsdGL.h46 const uint8_t * renderer; member
DrsdGL.cpp114 LOGE(" GL renderer: %s", dc->gl.gl.renderer); in DumpDebug()
303 dc->gl.gl.renderer = glGetString(GL_RENDERER); in rsdGLInit()
/frameworks/base/docs/html/resources/tutorials/opengl/
Dopengl-es10.jd153 a renderer class to complete this OpenGL application.</p>
437 Before you do that, however, you'll modify the renderer class to expose the rotation angle of the
439 and pass that data to your renderer.</p>
445 your {@code HelloOpenGLES10SurfaceView} class is able to pass new rotation values your renderer:
486 events and pass them to your renderer.
Dopengl-es20.jd158 a renderer class to complete this OpenGL application.</p>
555 Before you do that, however, you'll modify the renderer class to expose the rotation angle of the
557 and pass that data to your renderer.</p>
563 your {@code HelloOpenGLES10SurfaceView} class is able to pass new rotation values your renderer:
606 events and pass them to your renderer.
/frameworks/base/docs/html/guide/topics/manifest/
Dapplication-element.jd123 <p>Starting from Android 3.0, a hardware-accelerated OpenGL renderer is
125 operations. When the hardware-accelerated renderer is enabled, most operations
132 the hardware-accelerated renderer, test your application to ensure that it can
133 make use of the renderer without errors.</p>
Dactivity-element.jd323 <p>Starting from Android 3.0, a hardware-accelerated OpenGL renderer is
325 operations. When the hardware-accelerated renderer is enabled, most operations
332 the hardware-accelerated renderer, test your application to ensure that it can
333 make use of the renderer without errors.</p>
/frameworks/base/tools/layoutlib/create/
DREADME.txt91 in layoutlib_create and will be used to interface with the renderer in Eclipse.
98 to fit within the Eclipse renderer. These strategies are explained beow.
/frameworks/base/docs/html/sdk/
Dandroid-3.0-highlights.jd208 …enGL renderer that gives a performance boost to many common graphics operations for applications r…
/frameworks/base/tests/DumpRenderTree/assets/results/
Dlayout_tests_passed.txt5 /sdcard/android/layout_tests/animations/animation-start-event-destroy-renderer.html
23 /sdcard/android/layout_tests/animations/animation-iteration-event-destroy-renderer.html
26 /sdcard/android/layout_tests/animations/animation-end-event-destroy-renderer.html
1946 /sdcard/android/layout_tests/fast/dom/HTMLImageElement/image-without-renderer-width.html
2070 /sdcard/android/layout_tests/fast/dom/inner-text-with-no-renderer.html
2145 /sdcard/android/layout_tests/fast/forms/menulist-no-renderer-onmousedown.html
2267 /sdcard/android/layout_tests/fast/forms/textarea-setvalue-without-renderer.html
2324 /sdcard/android/layout_tests/fast/css/padding-no-renderer.html
2928 /sdcard/android/layout_tests/transitions/transition-end-event-destroy-renderer.html
/frameworks/base/docs/html/guide/practices/
Doptimizing-for-3.0.jd382 <p>Android 3.0 adds a hardware-accelerated OpenGL renderer that gives a performance boost to most 2D

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