/frameworks/base/core/jni/ |
D | android_view_GLES20Canvas.cpp | 147 OpenGLRenderer* renderer) { in android_view_GLES20Canvas_destroyRenderer() argument 149 delete renderer; in android_view_GLES20Canvas_destroyRenderer() 157 OpenGLRenderer* renderer, jint width, jint height) { in android_view_GLES20Canvas_setViewport() argument 158 renderer->setViewport(width, height); in android_view_GLES20Canvas_setViewport() 162 OpenGLRenderer* renderer, jboolean opaque) { in android_view_GLES20Canvas_prepare() argument 163 renderer->prepare(opaque); in android_view_GLES20Canvas_prepare() 167 OpenGLRenderer* renderer, jint left, jint top, jint right, jint bottom, in android_view_GLES20Canvas_prepareDirty() argument 169 renderer->prepareDirty(left, top, right, bottom, opaque); in android_view_GLES20Canvas_prepareDirty() 173 OpenGLRenderer* renderer) { in android_view_GLES20Canvas_finish() argument 174 renderer->finish(); in android_view_GLES20Canvas_finish() [all …]
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/frameworks/base/core/java/android/view/ |
D | GLES20Canvas.java | 125 private static native void nResetDisplayListRenderer(int renderer); in nResetDisplayListRenderer() argument 126 private static native void nDestroyRenderer(int renderer); in nDestroyRenderer() argument 131 public CanvasFinalizer(int renderer) { in CanvasFinalizer() argument 132 mRenderer = renderer; in CanvasFinalizer() 203 private static native void nSetViewport(int renderer, int width, int height); in nSetViewport() argument 257 private static native void nPrepare(int renderer, boolean opaque); in nPrepare() argument 258 private static native void nPrepareDirty(int renderer, int left, int top, int right, int bottom, in nPrepareDirty() argument 266 private static native void nFinish(int renderer); in nFinish() argument 273 private static native boolean nCallDrawGLFunction(int renderer, int drawGLFunction); in nCallDrawGLFunction() argument 326 private static native int nGetDisplayList(int renderer, int displayList); in nGetDisplayList() argument [all …]
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/frameworks/base/libs/hwui/ |
D | DisplayListRenderer.cpp | 208 void DisplayList::output(OpenGLRenderer& renderer, uint32_t level) { in output() argument 219 int saveCount = renderer.getSaveCount() - 1; in output() 317 renderer.outputDisplayList(displayList, level + 1); in output() 529 bool DisplayList::replay(OpenGLRenderer& renderer, Rect& dirty, uint32_t level) { in replay() argument 545 int saveCount = renderer.getSaveCount() - 1; in replay() 554 needsInvalidate |= renderer.callDrawGLFunction(functor, dirty); in replay() 560 renderer.save(rendererNum); in replay() 565 renderer.restore(); in replay() 571 renderer.restoreToCount(restoreCount); in replay() 583 renderer.saveLayer(f1, f2, f3, f4, paint, flags); in replay() [all …]
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D | LayerRenderer.cpp | 399 LayerRenderer renderer(layer); in copyLayer() local 400 renderer.setViewport(bitmap->width(), bitmap->height()); in copyLayer() 401 renderer.OpenGLRenderer::prepareDirty(0.0f, 0.0f, in copyLayer() 408 renderer.drawTextureLayer(layer, bounds); in copyLayer()
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D | DisplayListRenderer.h | 112 bool replay(OpenGLRenderer& renderer, Rect& dirty, uint32_t level = 0); 114 void output(OpenGLRenderer& renderer, uint32_t level = 0);
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/frameworks/media/libvideoeditor/lvpp/ |
D | PreviewRenderer.cpp | 32 PreviewRenderer* renderer = new PreviewRenderer(surface, width, height); in CreatePreviewRenderer() local 34 if (renderer->init() != 0) { in CreatePreviewRenderer() 35 delete renderer; in CreatePreviewRenderer() 39 return renderer; in CreatePreviewRenderer()
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D | NativeWindowRenderer.h | 163 RenderInput(NativeWindowRenderer* renderer, GLuint textureId);
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D | PreviewPlayer.h | 42 PreviewPlayer(NativeWindowRenderer* renderer);
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D | VideoEditorPlayer.cpp | 31 VideoEditorPlayer::VideoEditorPlayer(NativeWindowRenderer* renderer) in VideoEditorPlayer() argument 32 : mPlayer(new PreviewPlayer(renderer)) { in VideoEditorPlayer()
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D | NativeWindowRenderer.cpp | 571 RenderInput::RenderInput(NativeWindowRenderer* renderer, GLuint textureId) in RenderInput() argument 572 : mRenderer(renderer) in RenderInput()
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D | VideoEditorPlayer.h | 91 VideoEditorPlayer(NativeWindowRenderer* renderer);
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D | PreviewPlayer.cpp | 73 PreviewPlayer::PreviewPlayer(NativeWindowRenderer* renderer) in PreviewPlayer() argument 75 mNativeWindowRenderer(renderer), in PreviewPlayer()
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/frameworks/base/services/surfaceflinger/ |
D | GLExtensions.cpp | 37 GLubyte const* renderer, in initWithGLStrings() argument 45 mRenderer = (char const*)renderer; in initWithGLStrings()
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D | GLExtensions.h | 76 GLubyte const* renderer,
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/frameworks/base/opengl/java/android/opengl/ |
D | GLSurfaceView.java | 335 public void setRenderer(Renderer renderer) { in setRenderer() argument 346 mRenderer = renderer; in setRenderer() 347 mGLThread = new GLThread(renderer); in setRenderer() 1185 GLThread(Renderer renderer) { in GLThread() argument 1191 mRenderer = renderer; in GLThread() 1771 String renderer = gl.glGetString(GL10.GL_RENDERER); in checkGLDriver() local 1774 ! renderer.startsWith(kMSM7K_RENDERER_PREFIX); in checkGLDriver() 1777 … mLimitedGLESContexts = !mMultipleGLESContextsAllowed || renderer.startsWith(kADRENO); in checkGLDriver() 1779 … Log.w(TAG, "checkGLDriver renderer = \"" + renderer + "\" multipleContextsAllowed = " in checkGLDriver()
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/frameworks/base/libs/rs/driver/ |
D | rsdGL.h | 46 const uint8_t * renderer; member
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D | rsdGL.cpp | 114 LOGE(" GL renderer: %s", dc->gl.gl.renderer); in DumpDebug() 303 dc->gl.gl.renderer = glGetString(GL_RENDERER); in rsdGLInit()
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/frameworks/base/docs/html/resources/tutorials/opengl/ |
D | opengl-es10.jd | 153 a renderer class to complete this OpenGL application.</p> 437 Before you do that, however, you'll modify the renderer class to expose the rotation angle of the 439 and pass that data to your renderer.</p> 445 your {@code HelloOpenGLES10SurfaceView} class is able to pass new rotation values your renderer: 486 events and pass them to your renderer.
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D | opengl-es20.jd | 158 a renderer class to complete this OpenGL application.</p> 555 Before you do that, however, you'll modify the renderer class to expose the rotation angle of the 557 and pass that data to your renderer.</p> 563 your {@code HelloOpenGLES10SurfaceView} class is able to pass new rotation values your renderer: 606 events and pass them to your renderer.
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/frameworks/base/docs/html/guide/topics/manifest/ |
D | application-element.jd | 123 <p>Starting from Android 3.0, a hardware-accelerated OpenGL renderer is 125 operations. When the hardware-accelerated renderer is enabled, most operations 132 the hardware-accelerated renderer, test your application to ensure that it can 133 make use of the renderer without errors.</p>
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D | activity-element.jd | 323 <p>Starting from Android 3.0, a hardware-accelerated OpenGL renderer is 325 operations. When the hardware-accelerated renderer is enabled, most operations 332 the hardware-accelerated renderer, test your application to ensure that it can 333 make use of the renderer without errors.</p>
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/frameworks/base/tools/layoutlib/create/ |
D | README.txt | 91 in layoutlib_create and will be used to interface with the renderer in Eclipse. 98 to fit within the Eclipse renderer. These strategies are explained beow.
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/frameworks/base/docs/html/sdk/ |
D | android-3.0-highlights.jd | 208 …enGL renderer that gives a performance boost to many common graphics operations for applications r…
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/frameworks/base/tests/DumpRenderTree/assets/results/ |
D | layout_tests_passed.txt | 5 /sdcard/android/layout_tests/animations/animation-start-event-destroy-renderer.html 23 /sdcard/android/layout_tests/animations/animation-iteration-event-destroy-renderer.html 26 /sdcard/android/layout_tests/animations/animation-end-event-destroy-renderer.html 1946 /sdcard/android/layout_tests/fast/dom/HTMLImageElement/image-without-renderer-width.html 2070 /sdcard/android/layout_tests/fast/dom/inner-text-with-no-renderer.html 2145 /sdcard/android/layout_tests/fast/forms/menulist-no-renderer-onmousedown.html 2267 /sdcard/android/layout_tests/fast/forms/textarea-setvalue-without-renderer.html 2324 /sdcard/android/layout_tests/fast/css/padding-no-renderer.html 2928 /sdcard/android/layout_tests/transitions/transition-end-event-destroy-renderer.html
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/frameworks/base/docs/html/guide/practices/ |
D | optimizing-for-3.0.jd | 382 <p>Android 3.0 adds a hardware-accelerated OpenGL renderer that gives a performance boost to most 2D
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