/frameworks/base/core/java/android/view/ |
D | WindowManagerPolicy.java | 513 public int getNonDecorDisplayWidth(int fullWidth, int fullHeight, int rotation); in getNonDecorDisplayWidth() argument 520 public int getNonDecorDisplayHeight(int fullWidth, int fullHeight, int rotation); in getNonDecorDisplayHeight() argument 528 public int getConfigDisplayWidth(int fullWidth, int fullHeight, int rotation); in getConfigDisplayWidth() argument 536 public int getConfigDisplayHeight(int fullWidth, int fullHeight, int rotation); in getConfigDisplayHeight() argument 921 public boolean rotationHasCompatibleMetricsLw(int orientation, int rotation); in rotationHasCompatibleMetricsLw() argument 928 public void setRotationLw(int rotation); in setRotationLw() argument 1002 public void setUserRotationMode(int mode, int rotation); in setUserRotationMode() argument
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D | WindowOrientationListener.java | 125 public void setCurrentRotation(int rotation) { in setCurrentRotation() argument 126 mCurrentRotation = rotation; in setCurrentRotation() 161 public abstract void onProposedRotationChanged(int rotation); in onProposedRotationChanged() argument 562 private void updateProposal(int rotation, long timestampMS, in updateProposal() argument 564 if (mProposalRotation != rotation) { in updateProposal() 565 mProposalRotation = rotation; in updateProposal()
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D | IRotationWatcher.aidl | 24 void onRotationChanged(int rotation); in onRotationChanged() argument
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D | IWindowManager.aidl | 200 void freezeRotation(int rotation); in freezeRotation() argument
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D | ViewPropertyAnimator.java | 416 public ViewPropertyAnimator rotation(float value) { in rotation() method in ViewPropertyAnimator
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/frameworks/base/services/java/com/android/server/wm/ |
D | ScreenRotationAnimation.java | 147 public static void createRotationMatrix(int rotation, int width, int height, in createRotationMatrix() argument 149 switch (rotation) { in createRotationMatrix() 169 public void setRotation(int rotation) { in setRotation() argument 170 mCurRotation = rotation; in setRotation() 175 int delta = deltaRotation(rotation, mSnapshotRotation); in setRotation()
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D | InputManager.java | 70 private static native void nativeSetDisplayOrientation(int displayId, int rotation); in nativeSetDisplayOrientation() argument 170 public void setDisplayOrientation(int displayId, int rotation) { in setDisplayOrientation() argument 171 if (rotation < Surface.ROTATION_0 || rotation > Surface.ROTATION_270) { in setDisplayOrientation() 176 Slog.d(TAG, "Setting display #" + displayId + " orientation to " + rotation); in setDisplayOrientation() 178 nativeSetDisplayOrientation(displayId, rotation); in setDisplayOrientation()
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D | WindowManagerService.java | 5133 public void freezeRotation(int rotation) { in freezeRotation() argument 5138 if (rotation < -1 || rotation > Surface.ROTATION_270) { in freezeRotation() 5146 rotation == -1 ? mRotation : rotation); in freezeRotation() 5255 int rotation = mPolicy.rotationForOrientationLw(mForcedAppOrientation, mRotation); in updateRotationUncheckedLocked() local 5257 mForcedAppOrientation, rotation); in updateRotationUncheckedLocked() 5261 + mForcedAppOrientation + ", got rotation " + rotation in updateRotationUncheckedLocked() 5266 if (mRotation == rotation && mAltOrientation == altOrientation) { in updateRotationUncheckedLocked() 5273 "Rotation changed to " + rotation + (altOrientation ? " (alt)" : "") in updateRotationUncheckedLocked() 5278 mRotation = rotation; in updateRotationUncheckedLocked() 5288 mInputManager.setDisplayOrientation(0, rotation); in updateRotationUncheckedLocked() [all …]
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/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/android/ |
D | BridgeWindowManager.java | 56 public BridgeWindowManager(Configuration config, DisplayMetrics metrics, int rotation) { in BridgeWindowManager() argument 59 mRotation = rotation; in BridgeWindowManager()
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/frameworks/base/policy/src/com/android/internal/policy/impl/ |
D | PhoneWindowManager.java | 474 public void onProposedRotationChanged(int rotation) { in onProposedRotationChanged() argument 475 if (localLOGV) Log.v(TAG, "onProposedRotationChanged, rotation=" + rotation); in onProposedRotationChanged() 963 int rotation = mContext.getResources().getInteger(resID); in readRotation() local 964 switch (rotation) { in readRotation() 1166 public int getNonDecorDisplayWidth(int fullWidth, int fullHeight, int rotation) { in getNonDecorDisplayWidth() argument 1174 public int getNonDecorDisplayHeight(int fullWidth, int fullHeight, int rotation) { in getNonDecorDisplayHeight() argument 1181 public int getConfigDisplayWidth(int fullWidth, int fullHeight, int rotation) { in getConfigDisplayWidth() argument 1182 return getNonDecorDisplayWidth(fullWidth, fullHeight, rotation); in getConfigDisplayWidth() 1185 public int getConfigDisplayHeight(int fullWidth, int fullHeight, int rotation) { in getConfigDisplayHeight() argument 1186 return getNonDecorDisplayHeight(fullWidth, fullHeight, rotation); in getConfigDisplayHeight() [all …]
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/frameworks/base/core/java/android/hardware/ |
D | Camera.java | 2378 public void setRotation(int rotation) { in setRotation() argument 2379 if (rotation == 0 || rotation == 90 || rotation == 180 in setRotation() 2380 || rotation == 270) { in setRotation() 2381 set(KEY_ROTATION, Integer.toString(rotation)); in setRotation() 2384 "Invalid rotation=" + rotation); in setRotation()
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D | SensorManager.java | 644 public void onRotationChanged(int rotation) { in SensorManager() 645 SensorManager.this.onRotationChanged(rotation); in SensorManager() 1664 public void onRotationChanged(int rotation) { in onRotationChanged() argument 1666 sRotation = rotation; in onRotationChanged()
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/frameworks/base/docs/html/resources/tutorials/opengl/ |
D | opengl-es10.jd | 405 <p>To add rotation to your triangle:</p> 414 // Create a rotation for the triangle 437 Before you do that, however, you'll modify the renderer class to expose the rotation angle of the 445 your {@code HelloOpenGLES10SurfaceView} class is able to pass new rotation values your renderer: 453 // Create a rotation for the triangle (Boring! Comment this out:) 457 // Use the mAngle member as the rotation value 470 member so you have a handle to pass in rotation input and set the render mode to {@link 503 // reverse direction of rotation above the mid-line 508 // reverse direction of rotation to left of the mid-line
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D | opengl-es20.jd | 514 <p>To add rotation to your triangle:</p> 527 // Create a rotation for the triangle 555 Before you do that, however, you'll modify the renderer class to expose the rotation angle of the 563 your {@code HelloOpenGLES10SurfaceView} class is able to pass new rotation values your renderer: 571 // Create a rotation for the triangle (Boring! Comment this out:) 575 // Use the mAngle member as the rotation value 588 member so you have a handle to pass in rotation input and set the render mode to {@link 623 // reverse direction of rotation above the mid-line 628 // reverse direction of rotation to left of the mid-line
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | view-animation.jd | 9 calculates the animation with information such as the start point, end point, size, rotation, and 13 <p>A tween animation can perform a series of simple transformations (position, size, rotation, 31 change, starting angle and ending angle for rotation, and so on), and also a set of common
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D | animation.jd | 28 rotation of a View but not the background color, for instance.</p>
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D | prop-animation.jd | 792 PropertyValuesHolder pvhRotation = PropertyValuesHolder.ofKeyframe("rotation", kf0, kf1, kf2); 822 <li><code>rotation</code>, <code>rotationX</code>, and <code>rotationY</code>: These properties 823 control the rotation in 2D (<code>rotation</code> property) and 3D around the pivot point.</li> 829 pivot point, around which the rotation and scaling transforms occur. By default, the pivot 840 <p>To animate a property of a View object, such as its color or rotation value, all you need to 844 ObjectAnimator.ofFloat(myView, "rotation", 0f, 360f);
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/frameworks/base/libs/rs/scriptc/ |
D | rs_quaternion.rsh | 95 * Loads a quaternion that represents a rotation about an arbitrary unit vector 115 * Loads a quaternion that represents a rotation about an arbitrary vector 220 * Computes rotation matrix from the normalized quaternion
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D | rs_matrix.rsh | 125 * Load a rotation matrix. 198 * Multiple matrix m with a rotation matrix
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/frameworks/media/libvideoeditor/lvpp/ |
D | VideoEditorTools.h | 152 M4OSA_UInt32 width, M4OSA_UInt32 height, M4OSA_UInt32 rotation);
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/frameworks/base/libs/hwui/ |
D | DisplayListRenderer.cpp | 275 float rotation = getFloat(); in output() local 276 LOGD("%s%s %.2f", (char*) indent, OP_NAMES[op], rotation); in output() 606 float rotation = getFloat(); in replay() local 607 DISPLAY_LIST_LOGD("%s%s %.2f", (char*) indent, OP_NAMES[op], rotation); in replay() 608 renderer.rotate(rotation); in replay()
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/frameworks/base/docs/html/resources/articles/ |
D | avoiding-memory-leaks.jd | 48 that you don't want to load on every rotation. The easiest way to keep 49 it around and not having to reload it on every rotation is to keep in a
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/frameworks/base/opengl/libagl/ |
D | matrix.cpp | 333 matrixf_t rotation; in rotate() local 334 GLfloat* r = rotation.m; in rotate() 377 multiply(rotation); in rotate()
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/frameworks/base/core/java/android/widget/ |
D | StackView.java | 1371 float rotation = v.getRotation(); 1380 v.setRotation(rotation);
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/frameworks/ex/carousel/java/com/android/ex/carousel/ |
D | carousel.rs | 649 float rotation = cardRotation + swayAngle; 651 rotation -= theta; 653 rsMatrixRotate(matrix, degrees(rotation), 0, 1, 0);
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