Searched refs:rsdGLCheckError (Results 1 – 7 of 7) sorted by relevance
/frameworks/base/libs/rs/driver/ |
D | rsdVertexArray.cpp | 88 rsdGLCheckError(rsc, "RsdVertexArray::setup start"); in setup() 98 rsdGLCheckError(rsc, "RsdVertexArray::setup disabled"); in setup() 117 rsdGLCheckError(rsc, "RsdVertexArray::setup done"); in setup()
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D | rsdShader.cpp | 394 rsdGLCheckError(rsc, "Sampler::setup tex env"); in setupSampler() 429 rsdGLCheckError(rsc, "ProgramFragment::setup tex bind"); in setupTextures() 438 rsdGLCheckError(rsc, "ProgramFragment::setup tex env"); in setupTextures() 440 rsdGLCheckError(rsc, "ProgramFragment::setup uniforms"); in setupTextures() 445 rsdGLCheckError(rsc, "ProgramFragment::setup"); in setupTextures()
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D | rsdAllocation.cpp | 103 rsdGLCheckError(rsc, "Upload2DTexture 1 "); in Upload2DTexture() 131 rsdGLCheckError(rsc, "Upload2DTexture"); in Upload2DTexture() 160 rsdGLCheckError(rsc, "UploadToTexture"); in UploadToTexture() 183 rsdGLCheckError(rsc, "AllocateRenderTarget"); in AllocateRenderTarget() 206 rsdGLCheckError(rsc, "UploadToBufferObject"); in UploadToBufferObject()
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D | rsdGL.h | 83 void rsdGLCheckError(const android::renderscript::Context *rsc,
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D | rsdShaderCache.cpp | 132 rsdGLCheckError(rsc, "RsdShaderCache::link (hit)"); in link() 234 rsdGLCheckError(rsc, "RsdShaderCache::link (miss)"); in link()
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D | rsdMeshObj.cpp | 187 rsdGLCheckError(rsc, "Mesh::renderPrimitiveRange"); in renderPrimitiveRange()
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D | rsdGL.cpp | 422 void rsdGLCheckError(const android::renderscript::Context *rsc, in rsdGLCheckError() function
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