Searched refs:sampler (Results 1 – 8 of 8) sorted by relevance
/frameworks/base/opengl/libagl2/src/ |
D | shader.cpp | 132 …int sampler = ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, &x, GL_FLOAT); in glUniform1f() local 133 assert(0 > sampler); // should be assigning to sampler in glUniform1f() 140 …int sampler = ctx->iface->ShaderUniform(ctx->rasterizer.CurrentProgram, location, 1, params, GL_IN… in glUniform1i() local 141 if (0 <= sampler) { in glUniform1i() 146 ctx->tex.sampler2tmu[sampler] = x; in glUniform1i()
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/frameworks/base/libs/rs/ |
D | rsSampler.cpp | 44 mRSC->mHal.funcs.sampler.init(mRSC, this); in Sampler() 48 mRSC->mHal.funcs.sampler.destroy(mRSC, this); in ~Sampler()
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D | rs_hal.h | 194 } sampler; member
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D | rs.spec | 73 param RsScript sampler
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/frameworks/base/docs/html/guide/topics/renderscript/ |
D | graphics.jd | 31 <li><a href="#shader-sampler">Defining a sampler</a></li> 618 <h3 id="shader-sampler">Defining a sampler</h3> 624 situations where hardware does not support the desired behavior of the sampler. In these cases, 631 RsRenderStatesRS</a> sample has many examples on how to create a sampler and bind it to a
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/frameworks/base/graphics/java/android/renderscript/ |
D | RenderScript.java | 142 native void rsnContextBindSampler(int con, int sampler, int slot); in rsnContextBindSampler() argument 143 synchronized void nContextBindSampler(int sampler, int slot) { in nContextBindSampler() argument 145 rsnContextBindSampler(mContext, sampler, slot); in nContextBindSampler()
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/frameworks/base/libs/rs/scriptc/ |
D | rs_graphics.rsh | 103 * Bind a new Sampler object to a ProgramFragment. The sampler will
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D | rs_types.rsh | 123 * \brief Opaque handle to a Renderscript sampler object.
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