Searched refs:slotCount (Results 1 – 4 of 4) sorted by relevance
202 int slotCount = 0; in HandleTranslationUnitPost() local272 llvm::MDString::get(mLLVMContext, llvm::utostr_32(slotCount)))); in HandleTranslationUnitPost()275 slotCount++; in HandleTranslationUnitPost()
170 int slotCount; // number of positions where a card can be289 slotCount = 10;377 return slots * 2.0f * M_PI / slotCount;420 return -angle * slotCount / ( 2.0f * M_PI );693 const float wedgeAngle = 2.0f * M_PI / slotCount;822 const float wedgeAngle = 2.0f * M_PI / slotCount;1543 const float dtheta = 2.0f * M_PI / slotCount;
1491 void MultiTouchMotionAccumulator::configure(size_t slotCount, bool usingSlotsProtocol) { in configure() argument1492 mSlotCount = slotCount; in configure()1496 mSlots = new Slot[slotCount]; in configure()5678 size_t slotCount = mRawPointerAxes.slot.maxValue + 1; in configureRawPointerAxes() local5679 if (slotCount > MAX_SLOTS) { in configureRawPointerAxes()5682 getDeviceName().string(), slotCount, MAX_SLOTS); in configureRawPointerAxes()5683 slotCount = MAX_SLOTS; in configureRawPointerAxes()5685 mMultiTouchMotionAccumulator.configure(slotCount, true /*usingSlotsProtocol*/); in configureRawPointerAxes()
783 void configure(size_t slotCount, bool usingSlotsProtocol);