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Searched refs:surfaceDrawn (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/services/input/
DSpriteController.cpp136 update.state.surfaceDrawn = false; in doUpdateSprites()
169 update.state.surfaceDrawn = false; in doUpdateSprites()
192 if ((update.state.dirty & DIRTY_BITMAP) && update.state.surfaceDrawn) { in doUpdateSprites()
193 update.state.surfaceDrawn = false; in doUpdateSprites()
197 if (update.state.surfaceControl != NULL && !update.state.surfaceDrawn in doUpdateSprites()
233 update.state.surfaceDrawn = true; in doUpdateSprites()
246 && update.state.surfaceDrawn; in doUpdateSprites()
334 update.state.surfaceDrawn, update.state.surfaceVisible); in doUpdateSprites()
DSpriteController.h183 surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) { in SpriteState()
199 bool surfaceDrawn; member
241 mLocked.state.surfaceDrawn = drawn; in setSurfaceLocked()