Searched refs:surfaceVisible (Results 1 – 2 of 2) sorted by relevance
137 update.state.surfaceVisible = false; in doUpdateSprites()172 if (update.state.surfaceVisible) { in doUpdateSprites()177 update.state.surfaceVisible = false; in doUpdateSprites()247 bool becomingVisible = wantSurfaceVisibleAndDrawn && !update.state.surfaceVisible; in doUpdateSprites()248 bool becomingHidden = !wantSurfaceVisibleAndDrawn && update.state.surfaceVisible; in doUpdateSprites()305 update.state.surfaceVisible = true; in doUpdateSprites()313 update.state.surfaceVisible = false; in doUpdateSprites()334 update.state.surfaceDrawn, update.state.surfaceVisible); in doUpdateSprites()
183 surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) { in SpriteState()200 bool surfaceVisible; member242 mLocked.state.surfaceVisible = visible; in setSurfaceLocked()