/frameworks/base/services/surfaceflinger/ |
D | LayerBase.cpp | 445 TexCoords texCoords[4]; in drawWithOpenGL() local 446 texCoords[0].u = 0; in drawWithOpenGL() 447 texCoords[0].v = 1; in drawWithOpenGL() 448 texCoords[1].u = 0; in drawWithOpenGL() 449 texCoords[1].v = 0; in drawWithOpenGL() 450 texCoords[2].u = 1; in drawWithOpenGL() 451 texCoords[2].v = 0; in drawWithOpenGL() 452 texCoords[3].u = 1; in drawWithOpenGL() 453 texCoords[3].v = 1; in drawWithOpenGL() 457 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); in drawWithOpenGL()
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D | SurfaceFlinger.cpp | 1911 const GLfloat texCoords[4][2] = { {0,0}, {0,v}, {u,v}, {u,0} }; in electronBeamOffAnimationImplLocked() local 1916 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); in electronBeamOffAnimationImplLocked() 2083 const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; in electronBeamOnAnimationImplLocked() local 2088 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); in electronBeamOnAnimationImplLocked()
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/frameworks/base/opengl/tests/linetex/ |
D | linetex.cpp | 89 const GLfloat texCoords[4][2] = { in main() local 104 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); in main()
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/frameworks/base/opengl/tests/fillrate/ |
D | fillrate.cpp | 100 const GLfloat texCoords[4][2] = { in main() local 117 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); in main()
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/frameworks/base/opengl/tests/filter/ |
D | filter.cpp | 148 const GLfloat texCoords[4][2] = { in main() local 177 glTexCoordPointer(2, GL_FLOAT, 0, texCoords); in main()
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/frameworks/base/libs/hwui/ |
D | Layer.h | 73 texCoords.set( in setRegionAsRect() 217 Rect texCoords; member
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D | LayerRenderer.cpp | 194 layer->texCoords.set(0.0f, height / float(layer->getHeight()), in createLayer() 244 layer->texCoords.set(0.0f, height / float(layer->getHeight()), in resizeLayer() 267 layer->texCoords.set(0.0f, 1.0f, 0.0f, 1.0f); in createTextureLayer()
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D | OpenGLRenderer.h | 398 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, 530 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
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D | OpenGLRenderer.cpp | 460 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()), in createLayer() 686 const Rect& texCoords = layer->texCoords; in composeLayerRect() local 687 resetDrawTextureTexCoords(texCoords.left, texCoords.top, in composeLayerRect() 688 texCoords.right, texCoords.bottom); in composeLayerRect() 1225 void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) { in setupDrawMesh() argument 1234 glVertexAttribPointer(mTexCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords); in setupDrawMesh() 2467 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, in drawTextureMesh() argument 2487 setupDrawMesh(vertices, texCoords, vbo); in drawTextureMesh()
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/frameworks/base/opengl/tests/gl_jni/jni/ |
D | gl_code.cpp | 158 const GLfixed texCoords[] = { in Java_com_android_gljni_GLJNILib_step() local 167 glTexCoordPointer(2, GL_FIXED, 0, texCoords); in Java_com_android_gljni_GLJNILib_step()
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/frameworks/base/opengl/tests/tritex/ |
D | tritex.cpp | 239 const GLfixed texCoords[] = { in render() local 254 glTexCoordPointer(2, GL_FIXED, 0, texCoords); in render()
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/frameworks/base/opengl/tests/gl_basic/ |
D | gl_basic.cpp | 348 const GLfixed texCoords[] = { in render() local 358 glTexCoordPointer(2, GL_FIXED, 0, texCoords); in render()
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