Searched refs:textureUnit (Results 1 – 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
D | SkiaShader.cpp | 75 GLuint* textureUnit) { in setupProgram() argument 130 const Snapshot& snapshot, GLuint* textureUnit) { in setupProgram() argument 131 GLuint textureSlot = (*textureUnit)++; in setupProgram() 224 const Snapshot& snapshot, GLuint* textureUnit) { in setupProgram() argument 225 GLuint textureSlot = (*textureUnit)++; in setupProgram() 336 const Snapshot& snapshot, GLuint* textureUnit) { in setupProgram() argument 337 GLuint textureSlot = (*textureUnit)++; in setupProgram() 402 const Snapshot& snapshot, GLuint* textureUnit) { in setupProgram() argument 403 mFirst->setupProgram(program, modelView, snapshot, textureUnit); in setupProgram() 404 mSecond->setupProgram(program, modelView, snapshot, textureUnit); in setupProgram()
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D | SkiaShader.h | 64 GLuint* textureUnit); 148 GLuint* textureUnit); 179 GLuint* textureUnit); 203 GLuint* textureUnit); 244 GLuint* textureUnit);
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/frameworks/base/opengl/java/android/opengl/ |
D | Texture.java | 86 int textureUnit, in loadTexture() argument 97 gl.glClientActiveTexture(textureUnit); in loadTexture()
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