Searched refs:u3 (Results 1 – 9 of 9) sorted by relevance
/frameworks/compile/slang/ |
D | rslib.ll | 1 define <3 x float> @convert1_float3(<3 x i8> %u3) nounwind readnone { 2 %conv = uitofp <3 x i8> %u3 to <3 x float>
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/frameworks/base/libs/rs/ |
D | rsScriptC_LibGL.cpp | 134 float x3, float y3, float z3, float u3, float v3, in rsrDrawQuadTexCoords() argument 152 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsrDrawQuadTexCoords()
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D | rsFont.h | 249 float u3, float v3,
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D | rsRuntime.h | 61 float x3, float y3, float z3, float u3, float v3,
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D | rsFont.cpp | 650 float u3, float v3, in appendMeshQuad() argument 685 (*currentPos++) = u3; in appendMeshQuad()
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/frameworks/base/libs/rs/driver/ |
D | rsdRuntimeStubs.cpp | 179 float x3, float y3, float z3, float u3, float v3, in SC_DrawQuadTexCoords() argument 185 x3, y3, z3, u3, v3, in SC_DrawQuadTexCoords()
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/frameworks/base/libs/hwui/ |
D | FontRenderer.h | 283 float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3,
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D | FontRenderer.cpp | 616 float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, in appendMeshQuad() argument 641 (*currentPos++) = u3; in appendMeshQuad()
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/frameworks/base/libs/rs/scriptc/ |
D | rs_graphics.rsh | 262 * @param u3 273 float x3, float y3, float z3, float u3, float v3,
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