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Searched refs:u3 (Results 1 – 9 of 9) sorted by relevance

/frameworks/compile/slang/
Drslib.ll1 define <3 x float> @convert1_float3(<3 x i8> %u3) nounwind readnone {
2 %conv = uitofp <3 x i8> %u3 to <3 x float>
/frameworks/base/libs/rs/
DrsScriptC_LibGL.cpp134 float x3, float y3, float z3, float u3, float v3, in rsrDrawQuadTexCoords() argument
152 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsrDrawQuadTexCoords()
DrsFont.h249 float u3, float v3,
DrsRuntime.h61 float x3, float y3, float z3, float u3, float v3,
DrsFont.cpp650 float u3, float v3, in appendMeshQuad() argument
685 (*currentPos++) = u3; in appendMeshQuad()
/frameworks/base/libs/rs/driver/
DrsdRuntimeStubs.cpp179 float x3, float y3, float z3, float u3, float v3, in SC_DrawQuadTexCoords() argument
185 x3, y3, z3, u3, v3, in SC_DrawQuadTexCoords()
/frameworks/base/libs/hwui/
DFontRenderer.h283 float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3,
DFontRenderer.cpp616 float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, in appendMeshQuad() argument
641 (*currentPos++) = u3; in appendMeshQuad()
/frameworks/base/libs/rs/scriptc/
Drs_graphics.rsh262 * @param u3
273 float x3, float y3, float z3, float u3, float v3,