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/frameworks/compile/linkloader/tests/images/
Dsimple-test.c25 unsigned int user = 100; in main() local
31 while (user != ans) { in main()
34 if (scanf("%u", &user) != 1) { in main()
38 if (user < left || user > right) { in main()
41 } else if (user == ans) { in main()
44 } else if (user < ans) { in main()
45 left = user; in main()
47 right = user; in main()
/frameworks/base/services/tests/servicestests/src/com/android/server/pm/
DUserManagerTest.java43 for (UserInfo user : users) { in tearDown()
44 if (!user.isPrimary()) { in tearDown()
45 mUserManager.removeUser(user.id); in tearDown()
62 for (UserInfo user : list) { in testAddUser()
63 if (user.id == userInfo.id && user.name.equals("Guest 1") in testAddUser()
64 && user.isGuest() in testAddUser()
65 && !user.isAdmin() in testAddUser()
66 && !user.isPrimary()) { in testAddUser()
100 for (UserInfo user : list) { in findUser()
101 if (user.id == id) { in findUser()
/frameworks/base/docs/html/guide/topics/ui/notifiers/
Dindex.jd6 <p>Several types of situations may arise that require you to notify the user
7 about an event that occurs in your application. Some events require the user to respond
12 <li>If the application is running in the background and needs the user's attention,
13 the application should create a notification that allows the user to respond at
16 performing work that the user must wait for (such as loading a file),
25 that come from the background and request the user's response.</li>
29 <p>This document summarizes each of these techniques for notifying the user and includes
38 It only fills the amount of space required for the message and the user's current
44 when you're fairly certain the user is paying attention
45 to the screen. A toast can not accept user interaction events; if you'd like
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/frameworks/base/docs/html/resources/articles/
Dtouch-mode.jd10 user interaction with the phone. By itself, the touch mode is something very
11 easy to understand as it simply indicates whether the last user interaction was
15 you will enter touch mode. When the user is not in touch mode, we talk about the
31 keyboard. Based on the hardware capabilities of the he user can interact with
37 for example, that shows a list of text items. The user can freely
40 how to handle the selection properly when the user manipulates the list
43 <p>In this case, if the user selects an item at the top of the list and then
45 it remain on the item and scroll off the screen? What should happen if the user
47 happen if the user presses the trackball to act upon the currently selected
51 when the user manipulates the UI through the touch screen.</p>
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/frameworks/base/services/camera/libcameraservice/
DCameraHardwareInterface.h37 void* user);
42 void* user);
47 void *user);
119 mHalPreviewWindow.user = this; in setPreviewWindow()
121 &mHalPreviewWindow, mHalPreviewWindow.user); in setPreviewWindow()
132 void* user) in setCallbacks() argument
137 mCbUser = user; in setCallbacks()
445 int32_t ext2, void *user) in __notify_cb() argument
449 static_cast<CameraHardwareInterface *>(user); in __notify_cb()
456 void *user) in __data_cb() argument
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/frameworks/base/core/java/com/google/android/util/
DAbstractMessageParser.java960 private String user; field in AbstractMessageParser.Photo
964 public Photo(String user, String album, String photo, String text) { in Photo() argument
966 this.user = user; in Photo()
971 public String getUser() { return user; } in getUser()
1001 public static String getRssUrl(String user) { in getRssUrl() argument
1002 return "http://picasaweb.google.com/data/feed/api/user/" + user + in getRssUrl()
1007 public static String getAlbumURL(String user, String album) { in getAlbumURL() argument
1008 return "http://picasaweb.google.com/" + user + "/" + album; in getAlbumURL()
1012 public static String getPhotoURL(String user, String album, String photo) { in getPhotoURL() argument
1013 return "http://picasaweb.google.com/" + user + "/" + album + "/photo#" in getPhotoURL()
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/frameworks/base/docs/html/guide/practices/design/
Dindex.jd4 …m, to ensure that your applications offer outstanding performance and a great user experience. </p>
6 …n design that directly influence the user experience of your application, when in the hands of a m…
8user experience, in addition to a compelling technical feature set. The user experience is more th…
10 <p>An outstanding user experience has three key characteristics: it is
Daccessibility.jd13 accessibility events during user interaction</li>
53 feedback, and trackball/d-pad navigation that augment the user experience.</p>
60 <li>Make all of your user interface controls accessible with a trackball or directional
80 touchscreen. On some devices, a user can also navigate to the top or bottom of a list by holding
112 <p>When the user navigates in any direction using the directional controls, focus is passed from one
122 <dd>Defines the next view to receive focus when the user navigates down.</dd>
125 <dd>Defines the next view to receive focus when the user navigates left.</dd>
128 <dd>Defines the next view to receive focus when the user navigates right.</dd>
131 <dd>Defines the next view to receive focus when the user navigates up.</dd>
179 <p>Many input widgets rely on visual cues to inform the user of their meaning. For example, a
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Dresponsiveness.jd19 <p><strong>Figure 1.</strong> An ANR dialog displayed to the user.</p>
29 responsive for a period of time by displaying a dialog to the user, called the
30 Application Not Responding (ANR) dialog, shown at right in Figure 1. The user
31 can choose to let the application continue, but the user won't appreciate having
34 cause to display an ANR dialog to the user. </p>
37 user input. For example, if an application blocks on some I/O operation
39 process incoming user input events. After a time, the system concludes that the
40 application is frozen, and displays the ANR to give the user the option to kill
50 most of your work there. This keeps the main thread (which drives the user
116 whatever application the user is currently has running. If your application
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Dseamlessness.jd37 not have user focus at the time your background process displays the dialog. So
40 display the dialog in front of whatever the user was doing (such as dialing a
42 for the user. </p>
45 facility for notifying the user &mdash; the
47 notifications, your application can signal the user that an event has
49 focus and interrupting the user.</p>
52 loses state or user data because it doesn't correctly implement the onPause()
75 <p>If the user was editing data in your application when the other Activity
80 fashion. When the user revisits the application, she should be able to
84 user was composing an email when another Activity started up, the application
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/frameworks/base/docs/html/guide/practices/ui_guidelines/
Dactivity_task_design.jd43 <li><a href=#notifications_get_back_tip>Notifications should let user easily get back</li>
61 framework, from a high-level, user-centric perspective useful to
112 components</a>)--> for the user to interact with, typically bundled up
122 which the user can pick to start an application.
135 cohesive user interface. An activity has a distinct visual user
139 of user action. Any application that presents anything on the display
144 When using an Android device, as the user moves through the user
153 set of related user actions. Each activity has a
157 launched (started) independently, and the user or system can start,
240 As the user moves from activity to activity, across applications, the
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Dmenu_design.jd59 A menu holds a set of commands (user actions) that are normally hidden, and
64 user controls in the content area of your application.
74 It is typically invoked by a user pressing a hard button, often labeled MENU.</li>
76 selected item. It is typically invoked by a user's touch &amp; hold
112 On most devices, a user presses the MENU button to access the Options menu,
113 as shown in the screenshot below. To close the menu, the user presses
158 On some versions of Android, the user can display keyboard shortcuts in the
172 A user can touch &amp; hold on content on the screen to
182 For example, in an email message list, a user can touch &amp; hold on
188 A user can also touch &amp; hold a <em>location</em> on the screen to
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/frameworks/base/media/libmedia/
DAudioTrack.cpp94 void* user, in AudioTrack() argument
100 frameCount, flags, cbf, user, notificationFrames, in AudioTrack()
112 void* user, in AudioTrack() argument
118 0, flags, cbf, user, notificationFrames, in AudioTrack()
149 void* user, in set() argument
256 mUserData = user; in set()
564 …oopCount %d, framecount %d, user %d", loopStart, loopEnd, loopCount, cblk->frameCount, cblk->user); in setLoop_l()
649 if (position > mCblk->user) return BAD_VALUE; in setPosition()
882 if (cblk->user < cblk->loopEnd) { in obtainBuffer()
884 "user=%08x, server=%08x", this, cblk->user, cblk->server); in obtainBuffer()
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DAudioRecord.cpp95 void* user, in AudioRecord() argument
101 frameCount, flags, cbf, user, notificationFrames, sessionId); in AudioRecord()
129 void* user, in set() argument
227 mUserData = user; in set()
325 mNewPosition = cblk->user + mUpdatePeriod; in start()
433 *position = mCblk->user; in getPosition()
536 "user=%08x, server=%08x", cblk->user, cblk->server); in obtainBuffer()
570 uint32_t u = cblk->user; in obtainBuffer()
687 if (cblk->user >= mMarkerPosition) { in processAudioBuffer()
695 while (cblk->user >= mNewPosition) { in processAudioBuffer()
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/frameworks/base/docs/html/guide/topics/manifest/
Dpermission-element.jd30 <dd>A user-readable description of the permission, longer and more
32 permission to the user &mdash; for example, when the user is asked
52 strings in the user interface.
87 minimal risk to other applications, the system, or the user.
90 asking for the user's explicit approval (though the user always
95 access to private user data or control over the device that can
96 negatively impact the user. Because this type of permission
100 user and require confirmation before proceeding, or some other
101 approach may be taken to avoid the user automatically allowing
108 automatically grants the permission without notifying the user or
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/frameworks/base/docs/html/guide/topics/location/
Dobtaining-user-location.jd12 <li>Obtaining user location can consume a lot of battery, so be careful how
25 <li><a href="#Flow">Flow for obtaining user location</a></li>
43 <p>Knowing where the user is allows your application to be smarter and deliver
44 better information to the user. When developing a location-aware application for Android, you can
45 utilize GPS and Android's Network Location Provider to acquire the user location. Although
47 the location as quickly as users want. Android's Network Location Provider determines user location
49 works indoors and outdoors, responds faster, and uses less battery power. To obtain the user
56 <p>Obtaining user location from a mobile device can be complicated. There are several reasons
58 Some sources of error in the user location include:</p>
66 <p>Because the user location changes, you must account for movement by re-estimating user
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/frameworks/base/docs/html/resources/faq/
Dsecurity.jd38 The Android user can choose to grant or deny an application's request for
84 software from any developer onto a device. As with a home PC, the user must be
87 This decision can be informed by the user's judgment of the software
107 been granted by the user</li>
108 <li>shows the user unsolicited messages (especially messages urging the
109 user to buy something);</li>
110 <li>resists (or attempts to resist) the user's effort to uninstall it;</li>
113 <li>discloses the user's private information to a third party, without the
114 user's knowledge and consent;</li>
115 <li>destroys the user's data (or the device itself) without the user's
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/frameworks/base/docs/html/guide/topics/search/
Dindex.jd25 <p>Search is a core user feature on Android. Users should be able
40 the search dialog or widget to provide search suggestions as the user types. Figure 1 shows an
47 <li>Provide search suggestions based on recent user queries</li>
82 <p>When you implement search in your application, take steps to protect the user's
84 be private information. To protect each user's privacy, you should abide by the following
94 you don't need to send the user ID as well; send only the zip code to the server. If you must
99 <p>The search framework helps your application provide context-specific suggestions while the user
101 suggestions are based on previous searches or other actions taken by the user in an earlier
102 session. A user might not wish for previous searches to be revealed to other device users, for
103 instance, if the user shares the device with a friend. If your application provides suggestions that
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/frameworks/base/include/media/
DAudioEffect.h182 typedef void (*effect_callback_t)(int32_t event, void* user, void *info);
230 void* user = 0,
242 void* user = 0,
264 void* user = 0,
DVisualizer.h70 void* user = 0,
88 typedef void (*capture_cbk_t)(void* user,
97 status_t setCaptureCallBack(capture_cbk_t cbk, void* user, uint32_t flags, uint32_t rate);
DAudioTrack.h102 typedef void (*callback_t)(int event, void* user, void *info);
150 void* user = 0,
170 void* user = 0,
194 void* user = 0,
/frameworks/base/telephony/java/com/android/internal/telephony/
DApnSetting.java33 public final String user; field in ApnSetting
57 String user, String password, int authType, String[] types, in ApnSetting() argument
68 this.user = user; in ApnSetting()
/frameworks/base/docs/html/guide/topics/admin/
Ddevice-admin.jd80 <li>The system prompts the user to enable the device admin application. How
87 <p>If a user fails to comply with the policies (for example, if a user sets a
89 how to handle this. However, typically this will result in the user not being
187 <td>Specifies how many times a user can enter the wrong password before the
194 <td>Sets the length of time since the user last touched the screen or
210 <li>Prompt user to set a new password.</li>
230 with a user interface that lets them enable the device admin application. Once
231 they've enabled the application, they can use the buttons in the user interface
235 <li>Specify requirements for the user's password, such as minimum length, the minimum number of
317 user-readable label for the activity.</li>
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/frameworks/base/docs/html/guide/topics/fundamentals/
Dtasks-and-back-stack.jd11 <li>A task contains a collection of activities in the order in which the user interacts with
48 should be designed around a specific kind of action the user can perform and can start other
50 When the user selects an email, a new activity opens to view that email.</p>
57 support the same intent, then the system lets the user select which one to use). When the email is
59 though the activities may be from different applications, Android maintains this seamless user
73 other being a layout to display an item from the list (fragment B). When the user selects an item
75 desireable for the user to navigate back to reveal fragment B, using the BACK key.</p>
87 <p>The device Home screen is the starting place for most tasks. When the user touches an icon in the
95 stops, the system retains the current state of its user interface. When the user presses the BACK
99 the current activity and popped off when the user leaves it using the BACK key. As such, the back
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/frameworks/base/core/java/com/android/internal/net/
DVpnConfig.java55 public String user; field in VpnConfig
73 out.writeString(user); in writeToParcel()
90 config.user = in.readString();

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