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Searched refs:v3 (Results 1 – 14 of 14) sorted by relevance

/frameworks/compile/libbcc/lib/ScriptCRT/
Drs_cl.c253 fnc(float2 v1, float2 v2, float2 v3) { \
255 r.x = fnc(v1.x, v2.x, v3.x); \
256 r.y = fnc(v1.y, v2.y, v3.y); \
260 fnc(float3 v1, float3 v2, float3 v3) { \
262 r.x = fnc(v1.x, v2.x, v3.x); \
263 r.y = fnc(v1.y, v2.y, v3.y); \
264 r.z = fnc(v1.z, v2.z, v3.z); \
268 fnc(float4 v1, float4 v2, float4 v3) { \
270 r.x = fnc(v1.x, v2.x, v3.x); \
271 r.y = fnc(v1.y, v2.y, v3.y); \
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/frameworks/base/libs/rs/
DrsScriptC_LibGL.cpp134 float x3, float y3, float z3, float u3, float v3, in rsrDrawQuadTexCoords() argument
152 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsrDrawQuadTexCoords()
DrsFont.h249 float u3, float v3,
DrsRuntime.h61 float x3, float y3, float z3, float u3, float v3,
DrsFont.cpp650 float u3, float v3, in appendMeshQuad() argument
686 (*currentPos++) = v3; in appendMeshQuad()
/frameworks/base/libs/rs/scriptc/
Drs_cl.rsh99 fnc(float2 v1, float2 v2, float2 v3); \
101 fnc(float3 v1, float3 v2, float3 v3); \
103 fnc(float4 v1, float4 v2, float4 v3);
107 fnc(float2 v1, float2 v2, int2 *v3); \
109 fnc(float3 v1, float3 v2, int3 *v3); \
111 fnc(float4 v1, float4 v2, int4 *v3);
Drs_graphics.rsh263 * @param v3
273 float x3, float y3, float z3, float u3, float v3,
/frameworks/base/libs/rs/driver/
DrsdRuntimeMath.cpp45 static float SC_mad(float v1, float v2, float v3) { in SC_mad() argument
46 return v1 * v2 + v3; in SC_mad()
DrsdRuntimeStubs.cpp179 float x3, float y3, float z3, float u3, float v3, in SC_DrawQuadTexCoords() argument
185 x3, y3, z3, u3, v3, in SC_DrawQuadTexCoords()
/frameworks/base/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/api/
DarmCOMM_s.h101 M_VARIANTS $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7
107 _M_VARIANT $v3
153 _M_TRY $cpu, $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7
160 _M_TRY1 $v3
/frameworks/base/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/api/
DarmCOMM_s.h101 M_VARIANTS $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7
107 _M_VARIANT $v3
156 _M_TRY $cpu, $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7
163 _M_TRY1 $v3
/frameworks/base/libs/hwui/
DFontRenderer.h283 float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3,
DFontRenderer.cpp616 float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, in appendMeshQuad() argument
642 (*currentPos++) = v3; in appendMeshQuad()
/frameworks/base/docs/html/guide/topics/resources/
Dproviding-resources.jd737 <code>v3</code><br/>